ScriptReference/Physics.OverlapSphereNonAlloc #721
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This page leaves out some important aspects such as that when you have 10 colliders in range and next frame only 9, the one that left will still be in the array. (Updated based on vertxxyz's corrections) |
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ScriptReference/Physics.OverlapSphereNonAlloc
https://docs.unity3d.com/ScriptReference/Physics.OverlapSphereNonAlloc.html
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