ScriptReference/Playables.PlayableDirector.DeferredEvaluate #728
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I'm not sure what the editor note is referring to ("This only as an effect in the Editor when not in Play Mode.").I'm getting better results using this then using PlayableGraph.Evaluate() when trying to play a timeline in reverse. |
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ScriptReference/Playables.PlayableDirector.DeferredEvaluate
https://docs.unity3d.com/ScriptReference/Playables.PlayableDirector.DeferredEvaluate.html
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