ScriptReference/Camera.ScreenToWorldPoint #85
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Providing distance is important when using a perspective camera, as When the result is on a fixed plane in space, use a |
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Comment by Input.mousePosition isn't inverted, unlike Event.mousePosition in the example. |
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ScriptReference/Camera.ScreenToWorldPoint
https://docs.unity3d.com/ScriptReference/Camera.ScreenToWorldPoint.html
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