From cdc4a4afc0191b02cc6ed5983355e3d8e47e9441 Mon Sep 17 00:00:00 2001 From: arbsoup Date: Mon, 24 Jun 2024 10:16:42 -0600 Subject: [PATCH 1/2] Magnetometer defs, plus a bonus --- GameData/CrowdSourcedScience/Stock/Bop/magnetometer.cfg | 4 ++-- GameData/CrowdSourcedScience/Stock/Dres/magnetometer.cfg | 4 ++-- GameData/CrowdSourcedScience/Stock/Duna/magnetometer.cfg | 4 ++-- GameData/CrowdSourcedScience/Stock/Eeloo/magnetometer.cfg | 4 ++-- GameData/CrowdSourcedScience/Stock/Eve/magnetometer.cfg | 4 ++-- GameData/CrowdSourcedScience/Stock/Gilly/magnetometer.cfg | 4 ++-- GameData/CrowdSourcedScience/Stock/Ike/magnetometer.cfg | 4 ++-- GameData/CrowdSourcedScience/Stock/Jool/barometerScan.cfg | 2 +- GameData/CrowdSourcedScience/Stock/Jool/magnetometer.cfg | 4 ++-- GameData/CrowdSourcedScience/Stock/Kerbin/magnetometer.cfg | 4 ++-- GameData/CrowdSourcedScience/Stock/Laythe/magnetometer.cfg | 2 ++ GameData/CrowdSourcedScience/Stock/Minmus/magnetometer.cfg | 4 ++-- GameData/CrowdSourcedScience/Stock/Moho/magnetometer.cfg | 4 ++-- GameData/CrowdSourcedScience/Stock/Mun/magnetometer.cfg | 4 ++-- GameData/CrowdSourcedScience/Stock/Pol/magnetometer.cfg | 4 ++-- GameData/CrowdSourcedScience/Stock/Sun/magnetometer.cfg | 4 ++-- GameData/CrowdSourcedScience/Stock/Tylo/magnetometer.cfg | 4 ++-- GameData/CrowdSourcedScience/Stock/Vall/magnetometer.cfg | 4 ++-- 18 files changed, 35 insertions(+), 33 deletions(-) diff --git a/GameData/CrowdSourcedScience/Stock/Bop/magnetometer.cfg b/GameData/CrowdSourcedScience/Stock/Bop/magnetometer.cfg index fc91a44..eb77528 100644 --- a/GameData/CrowdSourcedScience/Stock/Bop/magnetometer.cfg +++ b/GameData/CrowdSourcedScience/Stock/Bop/magnetometer.cfg @@ -2,8 +2,8 @@ { %RESULTS { - //BopInSpaceLow* = + BopInSpaceLow* = Even as the rest of the instruments go haywire, the magnetometer is unaffected. Is it too new? Too young and innocent to remember the calamity? - //BopInSpaceHigh* = + BopInSpaceHigh* = Magnetometer readings are nominal here. Huh. You'd expected something more dramatic. } } diff --git a/GameData/CrowdSourcedScience/Stock/Dres/magnetometer.cfg b/GameData/CrowdSourcedScience/Stock/Dres/magnetometer.cfg index ea798bf..552a973 100644 --- a/GameData/CrowdSourcedScience/Stock/Dres/magnetometer.cfg +++ b/GameData/CrowdSourcedScience/Stock/Dres/magnetometer.cfg @@ -2,8 +2,8 @@ { %RESULTS { - //DresInSpaceLow* = + DresInSpaceLow* = The solar wind splatters against the dead rock like a hose against a sad, wilted plant. The instrument team back home collectively sighs. - //DresInSpaceHigh* = + DresInSpaceHigh* = Nil. Jack. Zip. If Dres had an active core once, it petered out awfully quick in solar system formation. } } diff --git a/GameData/CrowdSourcedScience/Stock/Duna/magnetometer.cfg b/GameData/CrowdSourcedScience/Stock/Duna/magnetometer.cfg index f2a4757..c4aa7af 100644 --- a/GameData/CrowdSourcedScience/Stock/Duna/magnetometer.cfg +++ b/GameData/CrowdSourcedScience/Stock/Duna/magnetometer.cfg @@ -2,8 +2,8 @@ { %RESULTS { - //DunaInSpaceLow* = + DunaInSpaceLow* = The surface deposits of magnetite here still project their own residual magnetic fields! Something must have gotten them polarized once, when Duna's core was alive. Now if only we had a few billion nukes to warm it up again... - //DunaInSpaceHigh* = + DunaInSpaceHigh* = Magnetic activity in space around Duna is awfully faint. Not a great sign if you don't enjoy getting blasted by radiation. } } diff --git a/GameData/CrowdSourcedScience/Stock/Eeloo/magnetometer.cfg b/GameData/CrowdSourcedScience/Stock/Eeloo/magnetometer.cfg index c0550a7..242e7c4 100644 --- a/GameData/CrowdSourcedScience/Stock/Eeloo/magnetometer.cfg +++ b/GameData/CrowdSourcedScience/Stock/Eeloo/magnetometer.cfg @@ -2,8 +2,8 @@ { %RESULTS { - //EelooInSpaceLow* = + EelooInSpaceLow* = A thin sheath of ionized gas around Eeloo is scattering charged particles as they come in. For any relevant purposes, of course, it's not flyable. - //EelooInSpaceHigh* = + EelooInSpaceHigh* = Well, this icy little guy sure does not have a magnetic field. But the distance is promising for studying solar activity. The heliopause can't be too much farther out, can it? Surely? } } diff --git a/GameData/CrowdSourcedScience/Stock/Eve/magnetometer.cfg b/GameData/CrowdSourcedScience/Stock/Eve/magnetometer.cfg index 52519c4..6747bdd 100644 --- a/GameData/CrowdSourcedScience/Stock/Eve/magnetometer.cfg +++ b/GameData/CrowdSourcedScience/Stock/Eve/magnetometer.cfg @@ -2,8 +2,8 @@ { %RESULTS { - //EveInSpaceLow* = + EveInSpaceLow* = The magnetometer hisses and crackles creepily as Eve's dense atmosphere dances and sputters against charged particles streaming in. The PR team wants to post it online with a clickbait title like 'SOUNDS FROM THE DEMON PLANET' to rake in more subscribers. - //EveInSpaceHigh* = + EveInSpaceHigh* = Magnetometer readings here are fuschia. Wait, no. Faint. That's the word. } } diff --git a/GameData/CrowdSourcedScience/Stock/Gilly/magnetometer.cfg b/GameData/CrowdSourcedScience/Stock/Gilly/magnetometer.cfg index 9ff0775..bc170df 100644 --- a/GameData/CrowdSourcedScience/Stock/Gilly/magnetometer.cfg +++ b/GameData/CrowdSourcedScience/Stock/Gilly/magnetometer.cfg @@ -2,8 +2,8 @@ { %RESULTS { - //GillyInSpaceLow* = + GillyInSpaceLow* = Aha! Statically-charged, solar-heated micrometeorites pinging off the surface can arc all the way into space thanks to, you know, Gilly's main interesting feature. We're picking up magnetic signatures as these charges accelerate through space. - //GillyInSpaceHigh* = + GillyInSpaceHigh* = Nobody back home was expecting a little rock to have a huge, beautiful, complex magnetic field. Indeed, it does not. } } diff --git a/GameData/CrowdSourcedScience/Stock/Ike/magnetometer.cfg b/GameData/CrowdSourcedScience/Stock/Ike/magnetometer.cfg index b6264e6..ec668db 100644 --- a/GameData/CrowdSourcedScience/Stock/Ike/magnetometer.cfg +++ b/GameData/CrowdSourcedScience/Stock/Ike/magnetometer.cfg @@ -2,8 +2,8 @@ { %RESULTS { - //IkeInSpaceLow* = + IkeInSpaceLow* = If you squint a bunch, you can convince yourself it's not zero. If you squint your brain a bunch, you can convince yourself Ike maybe had its own magnetically active core once. Doing either for too long hurts. - //IkeInSpaceHigh* = + IkeInSpaceHigh* = Wait, what was that, something flashed by the - no, you made that up. All quiet over Ike. } } diff --git a/GameData/CrowdSourcedScience/Stock/Jool/barometerScan.cfg b/GameData/CrowdSourcedScience/Stock/Jool/barometerScan.cfg index e922333..62b5190 100644 --- a/GameData/CrowdSourcedScience/Stock/Jool/barometerScan.cfg +++ b/GameData/CrowdSourcedScience/Stock/Jool/barometerScan.cfg @@ -19,7 +19,7 @@ JoolFlyingHigh* = A massive blast of wind shakes the spacecraft. Of course, you didn't exactly need a barometer to tell you this. JoolFlyingHigh* = The atmosphere here is very dense. The glass components appear to be weakening. Let's blame the engineers if anything breaks! - //JoolInSpaceLow* = + JoolInSpaceLow* = The barometer shudders in anticipation. //JoolInSpaceHigh* = } diff --git a/GameData/CrowdSourcedScience/Stock/Jool/magnetometer.cfg b/GameData/CrowdSourcedScience/Stock/Jool/magnetometer.cfg index 146bbc3..6fa9915 100644 --- a/GameData/CrowdSourcedScience/Stock/Jool/magnetometer.cfg +++ b/GameData/CrowdSourcedScience/Stock/Jool/magnetometer.cfg @@ -2,8 +2,8 @@ { %RESULTS { - //JoolInSpaceLow* = + JoolInSpaceLow* = The boom arm might as well be bending with the incredible amount of magnetism here. It isn't, because it's not made of ferromagnetic materials, but still. - //JoolInSpaceHigh* = + JoolInSpaceHigh* = Even from millions of kilometers out, Jool's fearsome magnetic dynamo looms over everything. The harsh spray of charged particles in its radiation belts is equally intimidating. } } diff --git a/GameData/CrowdSourcedScience/Stock/Kerbin/magnetometer.cfg b/GameData/CrowdSourcedScience/Stock/Kerbin/magnetometer.cfg index d60a765..9d1f299 100644 --- a/GameData/CrowdSourcedScience/Stock/Kerbin/magnetometer.cfg +++ b/GameData/CrowdSourcedScience/Stock/Kerbin/magnetometer.cfg @@ -2,8 +2,8 @@ { %RESULTS { - //KerbinInSpaceLow* = + KerbinInSpaceLow* = You thank Kerbin for its protective magnetic field, and then thank the magnetometer for being patient with you on such a mundane mission. - //KerbinInSpaceHigh* = + KerbinInSpaceHigh* = It may be best not to stay in Kerbin's radiation belts for too long. The magnetometer will get sad. } } diff --git a/GameData/CrowdSourcedScience/Stock/Laythe/magnetometer.cfg b/GameData/CrowdSourcedScience/Stock/Laythe/magnetometer.cfg index 17976a4..40493a4 100644 --- a/GameData/CrowdSourcedScience/Stock/Laythe/magnetometer.cfg +++ b/GameData/CrowdSourcedScience/Stock/Laythe/magnetometer.cfg @@ -4,7 +4,9 @@ { LaytheInSpaceLow* = You try putting a magnet by the magnetometer, just to make sure it's working right. LaytheInSpaceLow* = You wish you had a compass. The magnetometer won't tell you which way is up. + LaytheInSpaceLow* = After a bit of trouble, the instrument starts working again and cheerily spits out lots of information on Laythe's complex semi-active core dynamo. You have exchanged boredom at it not working for boredom at the science team babbling on and on. LaytheInSpaceHigh* = Jool's magnetic field seems to be protecting Laythe from the worst of Kerbol's wrath. + LaytheInSpaceHigh* = Solar charged-particle readings here are fortunately low. Joolian charged-particle readings, on the other hand... } } diff --git a/GameData/CrowdSourcedScience/Stock/Minmus/magnetometer.cfg b/GameData/CrowdSourcedScience/Stock/Minmus/magnetometer.cfg index 11d5b33..280fefe 100644 --- a/GameData/CrowdSourcedScience/Stock/Minmus/magnetometer.cfg +++ b/GameData/CrowdSourcedScience/Stock/Minmus/magnetometer.cfg @@ -2,8 +2,8 @@ { %RESULTS { - //MinmusInSpaceLow* = + MinmusInSpaceLow* = With such a stark contrast between the material and surface texture over the flats and hills, the magnetometer can tell the difference in how they scatter the solar wind. This might be useful for biome mapping if you had not already brought eyeballs. - //MinmusInSpaceHigh* = + MinmusInSpaceHigh* = Minmus might not have an internal magnetic field, but its surface accumulates lots of charge and a thin dust cocoon produces its own magnetic activity. } } diff --git a/GameData/CrowdSourcedScience/Stock/Moho/magnetometer.cfg b/GameData/CrowdSourcedScience/Stock/Moho/magnetometer.cfg index c57aba8..1b39eb0 100644 --- a/GameData/CrowdSourcedScience/Stock/Moho/magnetometer.cfg +++ b/GameData/CrowdSourcedScience/Stock/Moho/magnetometer.cfg @@ -2,8 +2,8 @@ { %RESULTS { - //MohoInSpaceLow* = + MohoInSpaceLow* = The magnetometer beeps in apparent frustration. No atmosphere means no cool aurorae. - //MohoInSpaceHigh* = + MohoInSpaceHigh* = Moho's heated-up metal-rich mass is producing some sort of dynamo effect. The solar wind buckles and obeys, at least a little. } } diff --git a/GameData/CrowdSourcedScience/Stock/Mun/magnetometer.cfg b/GameData/CrowdSourcedScience/Stock/Mun/magnetometer.cfg index d6d43f6..320939a 100644 --- a/GameData/CrowdSourcedScience/Stock/Mun/magnetometer.cfg +++ b/GameData/CrowdSourcedScience/Stock/Mun/magnetometer.cfg @@ -2,8 +2,8 @@ { %RESULTS { - //MunInSpaceLow* = + MunInSpaceLow* = There's at least a tiny bit of still-magnetized material on the Mun's surface which is detectable at this range - signs of the rock's once-active past, likely. - //MunInSpaceHigh* = + MunInSpaceHigh* = The farthest reaches of Kerbin's magnetic field give way to stony silence. Or... is that a little bit of noise above the detection limit leaking through...? } } diff --git a/GameData/CrowdSourcedScience/Stock/Pol/magnetometer.cfg b/GameData/CrowdSourcedScience/Stock/Pol/magnetometer.cfg index 9ed301c..712ef1f 100644 --- a/GameData/CrowdSourcedScience/Stock/Pol/magnetometer.cfg +++ b/GameData/CrowdSourcedScience/Stock/Pol/magnetometer.cfg @@ -2,8 +2,8 @@ { %RESULTS { - //PolInSpacelow* = + PolInSpaceLow* = The uniquely-shaped charged grains flaking off Pol's surface are interacting beautifully with the magnetic fields of Jool and the Sun together. Well, beautifully according to the instrument team back home. You can't see much. - //PolInSpaceHigh* = + PolInSpaceHigh* = There's no core magnetic dynamo activity here, of core-se. } } diff --git a/GameData/CrowdSourcedScience/Stock/Sun/magnetometer.cfg b/GameData/CrowdSourcedScience/Stock/Sun/magnetometer.cfg index b51859c..7eb8b85 100644 --- a/GameData/CrowdSourcedScience/Stock/Sun/magnetometer.cfg +++ b/GameData/CrowdSourcedScience/Stock/Sun/magnetometer.cfg @@ -2,8 +2,8 @@ { %RESULTS { - //SunInSpaceLow* = + SunInSpaceLow* = The magnetometer is about to cry. - //SunInSpaceHigh* = + SunInSpaceHigh* = You map the Sun's magnetic field as your spacecraft performs its months-long orbital sweep. An even longer flight could monitor its change over the solar cycle... time to strand someone in space! } } diff --git a/GameData/CrowdSourcedScience/Stock/Tylo/magnetometer.cfg b/GameData/CrowdSourcedScience/Stock/Tylo/magnetometer.cfg index 4888d70..1b1ccee 100644 --- a/GameData/CrowdSourcedScience/Stock/Tylo/magnetometer.cfg +++ b/GameData/CrowdSourcedScience/Stock/Tylo/magnetometer.cfg @@ -2,8 +2,8 @@ { %RESULTS { - //TyloInSpaceLow* = + TyloInSpaceLow* = The readouts here are still interesting, if not tremendously high-energy. Tylo's huge mass is not exactly enough to unify gravity and electromagnetism. Still working on it. - //TyloInSpaceHigh* = + TyloInSpaceHigh* = Jool's magnetic field buckles as you approach. Tylo's huge core, perhaps tidally warmed by its parent, is producing its own magnetism. } } diff --git a/GameData/CrowdSourcedScience/Stock/Vall/magnetometer.cfg b/GameData/CrowdSourcedScience/Stock/Vall/magnetometer.cfg index bcdc81b..3720a6b 100644 --- a/GameData/CrowdSourcedScience/Stock/Vall/magnetometer.cfg +++ b/GameData/CrowdSourcedScience/Stock/Vall/magnetometer.cfg @@ -2,8 +2,8 @@ { %RESULTS { - //VallInSpaceLow* = + VallInSpaceLow* = The magnetometer is a little short of enrichment. - //VallInSpaceHigh* = + VallInSpaceHigh* = Vall sweeps through Jool's magnetic field, tranquil and complacent. Still, the report must be written. } } From d7360d654619b953f2ee8002e4fdfeab1f0a2b1d Mon Sep 17 00:00:00 2001 From: arbsoup Date: Mon, 24 Jun 2024 10:20:46 -0600 Subject: [PATCH 2/2] tabs/spaces --- GameData/CrowdSourcedScience/Stock/Laythe/magnetometer.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/GameData/CrowdSourcedScience/Stock/Laythe/magnetometer.cfg b/GameData/CrowdSourcedScience/Stock/Laythe/magnetometer.cfg index 40493a4..c535e8c 100644 --- a/GameData/CrowdSourcedScience/Stock/Laythe/magnetometer.cfg +++ b/GameData/CrowdSourcedScience/Stock/Laythe/magnetometer.cfg @@ -4,9 +4,9 @@ { LaytheInSpaceLow* = You try putting a magnet by the magnetometer, just to make sure it's working right. LaytheInSpaceLow* = You wish you had a compass. The magnetometer won't tell you which way is up. - LaytheInSpaceLow* = After a bit of trouble, the instrument starts working again and cheerily spits out lots of information on Laythe's complex semi-active core dynamo. You have exchanged boredom at it not working for boredom at the science team babbling on and on. + LaytheInSpaceLow* = After a bit of trouble, the instrument starts working again and cheerily spits out lots of information on Laythe's complex semi-active core dynamo. You have exchanged boredom at it not working for boredom at the science team babbling on and on. LaytheInSpaceHigh* = Jool's magnetic field seems to be protecting Laythe from the worst of Kerbol's wrath. - LaytheInSpaceHigh* = Solar charged-particle readings here are fortunately low. Joolian charged-particle readings, on the other hand... + LaytheInSpaceHigh* = Solar charged-particle readings here are fortunately low. Joolian charged-particle readings, on the other hand... } }