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scripts.js
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85 lines (75 loc) · 4.6 KB
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"use strict";
function setAttributes(){
document.getElementById('setButton').disabled = true;
let initialHealth = parseFloat(document.getElementById('initialHealth').value);
let addedHealth = parseFloat(document.getElementById('addedHealth').value);
let attackWeapon = parseFloat(document.getElementById('attackWeapon').value);
let attackStrength = parseFloat(document.getElementById('attackStrength').value);
let defenceType = parseFloat(document.getElementById('defenceType').value);
let defenceStrength = parseFloat(document.getElementById('defenceStrength').value);
let initialHealthMultiplied = rollDie(initialHealth);
let addedHealthMultiplied = rollDie(addedHealth);
let attackWeaponMultiplied = rollDie(attackWeapon);
let attackStrengthMultiplied = rollDie(attackStrength);
let defenceTypeMultiplied = rollDie(defenceType);
let defenceStrengthMultiplied = rollDie(defenceStrength);
let computerAttackWeaponMultiplied = rollDie(20);
let computerAttackStrengthMultiplied = rollDie(6);
calculateComputerScore(initialHealthMultiplied, addedHealthMultiplied, defenceStrengthMultiplied, defenceTypeMultiplied, computerAttackStrengthMultiplied, computerAttackWeaponMultiplied, attackStrengthMultiplied, attackWeaponMultiplied);
}
function calculateComputerScore(initialHealthMultiplied, addedHealthMultiplied, defenceStrengthMultiplied, defenceTypeMultiplied, attackStrengthMultiplied, attackWeaponMultiplied){
let computerInitialHealth = 20;
let computerAddedHealth = 4;
let computerDefenceType = 10;
let computerDefenceStrength = 8;
let computerInitialHealthMultiplied = rollDie(computerInitialHealth);
let computerAddedHealthMultiplied = rollDie(computerAddedHealth);
let computerDefenceTypeMultiplied = rollDie(computerDefenceType);
let computerDefenceStrengthMultiplied = rollDie(computerDefenceStrength);
let computerAttackWeaponMultiplied = rollDie(12);
let computerAttackStrengthMultiplied = rollDie(6);
let computerScore = calculateComputerTotalScore(computerInitialHealthMultiplied, computerAddedHealthMultiplied, computerDefenceStrengthMultiplied, computerDefenceTypeMultiplied, attackStrengthMultiplied, attackWeaponMultiplied);
let playerScore = calculatePlayerTotalScore(initialHealthMultiplied, addedHealthMultiplied, defenceTypeMultiplied, defenceStrengthMultiplied,computerAttackWeaponMultiplied, computerAttackStrengthMultiplied);
decideWhoWins(playerScore, computerScore);
}
function calculateComputerTotalScore(compInitHealth, compAddHealth, compDefStrength, compDefType, playerAttStrength, playerAttWeapon){
return ((compInitHealth + compAddHealth) * (compDefStrength + compDefType)) - (playerAttStrength + playerAttWeapon);
}
function calculatePlayerTotalScore(initialHealthMultiplied, addedHealthMultiplied, defenceTypeMultiplied, defenceStrengthMultiplied, computerAttackWeaponMultiplied, computerAttackStrengthMultiplied){
return ((initialHealthMultiplied + addedHealthMultiplied) * (defenceStrengthMultiplied + defenceTypeMultiplied)) - (computerAttackStrengthMultiplied + computerAttackWeaponMultiplied);
}
function decideWhoWins(playerScore, computerScore){
if(playerScore > computerScore){
displayWinner('Player');
} else if(playerScore === computerScore) {
displayWinner('Tie');
} else {
displayWinner('Computer');
}
}
function displayWinner(winner){
document.getElementById('pTag').innerHTML = winner;
}
function rollDie(nSides){
return Math.floor((Math.random() * nSides) + 1);
}
function checkIfSame(checkInitialValues) {
let first = document.getElementById('initialHealth').value;
let second = document.getElementById('addedHealth').value;
let third = document.getElementById('attackWeapon').value;
let fourth = document.getElementById('attackStrength').value;
let fifth = document.getElementById('defenceType').value;
let sixth = document.getElementById('defenceStrength').value;
let areSame = (first !== second && first !== third && first !== fourth && first !== fifth && first !== sixth && second !== third && second !== fourth && second !== fifth && second !== sixth && third !== fourth && third !== fifth && third !== sixth && fourth !== fifth && fourth !== sixth && fifth !== sixth);
if(!areSame) {
document.getElementById('setButton').disabled = true;
} else {
document.getElementById('setButton').disabled = false;
clearInterval(checkInitialValues);
}
}
function runDiceGame(){
let count = 0;
let checkInitialValues = setInterval(function(){checkIfSame(checkInitialValues); count++; if(count === 120){window.location.reload();}}, 1000);
}
runDiceGame();