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chore(deps): update all dependencies
1 parent 962eab2 commit be108db

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4 files changed

+10
-10
lines changed

4 files changed

+10
-10
lines changed

OpenPolytopia.Common/OpenPolytopia.Common.csproj

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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="DotNext.Threading" Version="5.25.2"/>
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<PackageReference Include="GodotSharp" Version="4.5.0"/>
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<PackageReference Include="DotNext.Threading" Version="5.26.1"/>
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<PackageReference Include="GodotSharp" Version="4.5.1"/>
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</ItemGroup>
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<ItemGroup>

OpenPolytopia/OpenPolytopia.csproj

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<Project Sdk="Godot.NET.Sdk/4.5.0">
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<Project Sdk="Godot.NET.Sdk/4.5.1">
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<PropertyGroup>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<LangVersion>latest</LangVersion>
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<ItemGroup Condition=" '$(Configuration)' == 'Debug' or '$(Configuration)' == 'ExportDebug' ">
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<!-- Test dependencies go here! -->
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<!-- Dependencies added here will not be included in release builds. -->
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<PackageReference Include="Chickensoft.GoDotTest" Version="2.0.19" />
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<PackageReference Include="Chickensoft.GoDotTest" Version="2.0.22" />
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<!-- Used to drive test scenes when testing visual code -->
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<PackageReference Include="Chickensoft.GodotTestDriver" Version="3.1.44" />
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<PackageReference Include="Chickensoft.GodotTestDriver" Version="3.1.50" />
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<!-- Bring your own assertion library for tests! -->
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<!-- We're using Shouldly for this example, but you can use anything. -->
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<PackageReference Include="Shouldly" Version="4.3.0" />
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</ItemGroup>
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<ItemGroup><!-- Production dependencies go here! -->
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<PackageReference Include="Chickensoft.GameTools" Version="2.1.14" />
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<PackageReference Include="Chickensoft.GameTools" Version="2.1.19" />
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<PackageReference Include="SpacetimeDB.ClientSDK" Version="1.5.0" />
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<PackageReference Include="SpacetimeDB.ClientSDK" Version="1.7.0" />
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<PackageReference Include="System.Numerics.Vectors" Version="4.6.1" />
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</ItemGroup>

StdbModule/StdbModule.csproj

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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="SpacetimeDB.Runtime" Version="1.5.0"/>
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<PackageReference Include="SpacetimeDB.Runtime" Version="1.8.0"/>
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</ItemGroup>
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</Project>

global.json

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{
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"sdk": {
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"version": "9.0.306",
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"version": "9.0.307",
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"rollForward": "major"
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},
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"msbuild-sdks": {
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"Godot.NET.Sdk": "4.5.0"
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"Godot.NET.Sdk": "4.5.1"
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}
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}

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