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update 1.0.7
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using UnityEditor;
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using UnityEditor.Animations;
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using UnityEngine;
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namespace CVVTuber
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{
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public class CVVTuberExampleMenuItem : MonoBehaviour
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{
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[MenuItem("Tools/CVVTuberExample/Setup CVVTuberExample", false, 1)]
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public static void SetCVVTuberSettings()
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{
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GameObject cVVTuberModel = GameObject.Find("CVVTuberModel");
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if (cVVTuberModel != null)
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{
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//Undo.RecordObject(cVVTuberModel.transform.localEulerAngles, "Change cVVTuberModel.transform.localEulerAngles");
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//cVVTuberModel.transform.localEulerAngles = new Vector3 (0, 180, 0);
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bool allComplete = true;
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Animator animator = cVVTuberModel.GetComponent<Animator>();
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AnimatorController animCon = animator.runtimeAnimatorController as AnimatorController;
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if (animCon != null)
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{
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Undo.RecordObject(animCon, "Set true to layer.ikPass");
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var layers = animCon.layers;
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bool success = false;
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foreach (var layer in layers)
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{
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if (layer.stateMachine.name == "Base Layer")
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{
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layer.iKPass = true;
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success = true;
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}
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}
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EditorUtility.SetDirty(animCon);
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if (success)
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{
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Debug.Log("Set true to layer.ikPass");
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}
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else
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{
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Debug.LogError("success == false");
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allComplete = false;
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}
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}
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else
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{
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Debug.LogError("animCon == null");
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allComplete = false;
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}
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HeadLookAtIKController headLookAtIKController = FindObjectOfType<HeadLookAtIKController>();
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if (headLookAtIKController != null)
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{
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Undo.RecordObject(headLookAtIKController, "Set animator to headLookAtIKController.target");
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headLookAtIKController.target = animator;
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var lookAtLoot = GameObject.Find("LookAtRoot").transform;
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if (lookAtLoot != null)
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{
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headLookAtIKController.lookAtRoot = lookAtLoot;
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var lookAtTarget = lookAtLoot.transform.Find("LookAtTarget").transform;
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if (lookAtTarget != null)
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{
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headLookAtIKController.lookAtTarget = lookAtTarget;
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}
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}
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EditorUtility.SetDirty(headLookAtIKController);
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if (headLookAtIKController.lookAtRoot != null && headLookAtIKController.lookAtTarget != null)
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{
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Debug.Log("Set animator to headLookAtIKController.target");
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}
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else
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{
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Debug.LogError("headLookAtIKController.lookAtRoot == null || headLookAtIKController.lookAtTarget == null");
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allComplete = false;
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}
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}
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else
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{
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Debug.LogError("headLookAtIKController == null");
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allComplete = false;
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}
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HeadRotationController headRotationController = FindObjectOfType<HeadRotationController>();
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Undo.RecordObject(headRotationController, "Set head.transform to headRotationController.target");
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if (headRotationController != null)
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{
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headRotationController.target = cVVTuberModel.transform.Find("Character001/hips/spine/chest/upper_chest/neck/head").transform;
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EditorUtility.SetDirty(headRotationController);
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if (headRotationController.target != null)
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{
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Debug.Log("Set head.transform to headRotationController.target");
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}
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else
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{
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Debug.LogError("headRotationController.target == null");
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allComplete = false;
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}
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}
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else
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{
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Debug.LogError("headRotationController == null");
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allComplete = false;
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}
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FaceBlendShapeController faceBlendShapeController = FindObjectOfType<FaceBlendShapeController>();
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if (faceBlendShapeController != null)
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{
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Undo.RecordObject(faceBlendShapeController, "Set SkinnedMeshRenderer to faceBlendShapeController.FACE_DEF");
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faceBlendShapeController.FACE_DEF = cVVTuberModel.transform.Find("FACE_DEF").GetComponent<SkinnedMeshRenderer>();
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EditorUtility.SetDirty(faceBlendShapeController);
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if (faceBlendShapeController.FACE_DEF != null)
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{
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Debug.Log("Set SkinnedMeshRenderer to faceBlendShapeController.FACE_DEF");
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}
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else
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{
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Debug.LogError("faceBlendShapeController.FACE_DEF == null");
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allComplete = false;
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}
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}
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else
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{
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Debug.LogError("faceBlendShapeController == null");
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allComplete = false;
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}
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if (allComplete)
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Debug.Log("CVVTuberExample setup is all complete!");
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}
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else
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{
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Debug.LogError("There is no \"CVVTuberModel\" prefab in the scene. Please add \"CVVTuberModel\" prefab to the scene.");
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}
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}
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}
1+
using UnityEditor;
2+
using UnityEditor.Animations;
3+
using UnityEngine;
4+
5+
namespace CVVTuber
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{
7+
public class CVVTuberExampleMenuItem : MonoBehaviour
8+
{
9+
[MenuItem("Tools/CVVTuberExample/Setup CVVTuberExample", false, 1)]
10+
public static void SetCVVTuberSettings()
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{
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GameObject cVVTuberModel = GameObject.Find("CVVTuberModel");
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if (cVVTuberModel != null)
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{
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//Undo.RecordObject(cVVTuberModel.transform.localEulerAngles, "Change cVVTuberModel.transform.localEulerAngles");
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//cVVTuberModel.transform.localEulerAngles = new Vector3 (0, 180, 0);
17+
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bool allComplete = true;
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Animator animator = cVVTuberModel.GetComponent<Animator>();
21+
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AnimatorController animCon = animator.runtimeAnimatorController as AnimatorController;
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if (animCon != null)
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{
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Undo.RecordObject(animCon, "Set true to layer.ikPass");
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var layers = animCon.layers;
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bool success = false;
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foreach (var layer in layers)
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{
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if (layer.stateMachine.name == "Base Layer")
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{
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layer.iKPass = true;
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success = true;
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}
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}
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EditorUtility.SetDirty(animCon);
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if (success)
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{
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Debug.Log("Set true to layer.ikPass");
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}
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else
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{
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Debug.LogError("success == false");
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allComplete = false;
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}
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}
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else
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{
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Debug.LogError("animCon == null");
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allComplete = false;
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}
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HeadLookAtIKController headLookAtIKController = FindObjectOfType<HeadLookAtIKController>();
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if (headLookAtIKController != null)
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{
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Undo.RecordObject(headLookAtIKController, "Set animator to headLookAtIKController.target");
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headLookAtIKController.target = animator;
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var lookAtLoot = GameObject.Find("LookAtRoot").transform;
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if (lookAtLoot != null)
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{
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headLookAtIKController.lookAtRoot = lookAtLoot;
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var lookAtTarget = lookAtLoot.transform.Find("LookAtTarget").transform;
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if (lookAtTarget != null)
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{
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headLookAtIKController.lookAtTarget = lookAtTarget;
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}
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}
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EditorUtility.SetDirty(headLookAtIKController);
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if (headLookAtIKController.lookAtRoot != null && headLookAtIKController.lookAtTarget != null)
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{
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Debug.Log("Set animator to headLookAtIKController.target");
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}
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else
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{
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Debug.LogError("headLookAtIKController.lookAtRoot == null || headLookAtIKController.lookAtTarget == null");
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allComplete = false;
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}
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}
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else
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{
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Debug.LogError("headLookAtIKController == null");
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allComplete = false;
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}
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HeadRotationController headRotationController = FindObjectOfType<HeadRotationController>();
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Undo.RecordObject(headRotationController, "Set head.transform to headRotationController.target");
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if (headRotationController != null)
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{
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headRotationController.target = cVVTuberModel.transform.Find("Character001/hips/spine/chest/upper_chest/neck/head").transform;
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EditorUtility.SetDirty(headRotationController);
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if (headRotationController.target != null)
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{
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Debug.Log("Set head.transform to headRotationController.target");
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}
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else
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{
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Debug.LogError("headRotationController.target == null");
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allComplete = false;
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}
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}
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else
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{
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Debug.LogError("headRotationController == null");
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allComplete = false;
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}
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FaceBlendShapeController faceBlendShapeController = FindObjectOfType<FaceBlendShapeController>();
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if (faceBlendShapeController != null)
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{
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Undo.RecordObject(faceBlendShapeController, "Set SkinnedMeshRenderer to faceBlendShapeController.FACE_DEF");
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faceBlendShapeController.FACE_DEF = cVVTuberModel.transform.Find("FACE_DEF").GetComponent<SkinnedMeshRenderer>();
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EditorUtility.SetDirty(faceBlendShapeController);
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if (faceBlendShapeController.FACE_DEF != null)
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{
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Debug.Log("Set SkinnedMeshRenderer to faceBlendShapeController.FACE_DEF");
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}
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else
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{
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Debug.LogError("faceBlendShapeController.FACE_DEF == null");
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allComplete = false;
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}
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}
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else
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{
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Debug.LogError("faceBlendShapeController == null");
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allComplete = false;
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}
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if (allComplete)
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Debug.Log("CVVTuberExample setup is all complete!");
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}
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else
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{
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Debug.LogError("There is no \"CVVTuberModel\" prefab in the scene. Please add \"CVVTuberModel\" prefab to the scene.");
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}
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}
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}
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}

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