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gar_pop.title=$"Requested Garrison Provided to {numeral_name}";
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gar_pop.text=$"The govornor of {numeral_name} Thanks you for considering his request for a garrison, you agree that the garrison will remain for at least {garrison_length} months.";
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//pip.image="event_march"
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gar_pop.option1="Commence Garrison";
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gar_pop.image="";
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gar_pop.cooldown=8;
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obj_controller.cooldown=8;
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scr_event_log("",$"Garrison commited to {numeral_name} for {garrison_length} months.", target.name);
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}
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}
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function init_beast_hunt_mission(planet, star, mission_slot){
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var problems_data = star.p_problem_other_data[planet]
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var mission_data = problems_data[mission_slot];
@@ -221,10 +202,10 @@ function complete_beast_hunt_mission(targ_planet, problem_index){
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} elseif (_tough_check[1]>=-10){
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if (irandom(100)<_unit.luck){
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_unit.add_or_sub_health(-100);
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$"{_unit.name_role()} Was injured (health - 100)\n";
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_unit_report_string += $"{_unit.name_role()} Was injured (health - 100)\n";
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} else {
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_unit.add_or_sub_health(-250);
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$"{_unit.name_role()} Was Badly injured, it is unknown if he will recover (health - 250)\n";
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_unit_report_string += $"{_unit.name_role()} Was Badly injured, it is unknown if he will recover (health - 250)\n";
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}
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}
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}
@@ -238,7 +219,8 @@ function complete_beast_hunt_mission(targ_planet, problem_index){
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}
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_mission_string += $"\n{_unit_report_string}";
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} else {
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_mission_string = $"The mission was a failiure. The governor is disapointed and the legend of your chapter has undoubtedly been diminished";
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_mission_string += $"\n{_unit_report_string}";
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}
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scr_popup($"Beast Hunt on {planet_numeral_name(i)}",_mission_string,"","");
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remove_planet_problem(targ_planet, "hunt_beast");
@@ -265,20 +247,20 @@ function has_any_problem_planet(planet, star="none"){
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}
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function planet_problemless(planet, star="none"){
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var has_problem = false;
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var _problemless = true;
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if (star=="none"){
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for (var i=0;i<array_length(p_problem[planet]);i++){
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