@@ -262,6 +262,15 @@ function push_rhino_weapons_item_names(_item_names) {
262262 _item_names[@ index++] = " HK Missile" ; // 5
263263}
264264
265+ function push_rhino_side_item_names (_item_names) {
266+ var item_count = 1 ;
267+ var initial_size = array_length (_item_names);
268+ array_resize (_item_names, initial_size + item_count);
269+
270+ var index = initial_size;
271+ _item_names[@ index++] = " HK Missile" ;
272+ }
273+
265274// / @description This function appends the list of predator turret weapons to the given list.
266275// / @param {array} _item_names - The list to append to.
267276// / @returns {void}
@@ -545,6 +554,7 @@ function get_slot_name(_role, _slot) {
545554 case eROLE.Rhino :
546555 switch (_slot) {
547556 case 1 : return " Weapon" ;
557+ case 2 : return " Side" ;
548558 case 4 : return " Upgrade" ;
549559 case 5 : return " Accessory" ;
550560 default : return " Unknown" ;
@@ -845,9 +855,9 @@ function scr_get_item_names(_item_names, _role, _slot, _engagement, _include_com
845855 get_none_or_any_item_names (_item_names, _with_none_if_not_skip, false );
846856 switch (_slot) {
847857 case 1 : push_rhino_weapons_item_names (_item_names); break ;
858+ case 2 : push_rhino_side_item_names (_item_names); break ;
848859 case 4 : push_tank_upgrade_item_names (_item_names, false ); break ;
849860 case 5 : push_tank_accessory_item_names (_item_names, false , false ); break ;
850- case 2 :
851861 case 3 :
852862 // Rhino doesn't have these slots, but empty lists are shown in the UI
853863 break ;
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