Minecraft version: 1.21.1
Mod platform: Neoforge 21.1.219
This report will be posted in an incomplete state, because I just need to make you (the owner) aware of the bug's existence. I have spent the last four hours now trying to deduce what mod is causing the issue, but whenever I think I've figured it out and I reduce the amount of active mods to the pure minimum, the game starts working fine again. I will report back when/if I figure out what specific mods causes this issue.
In a to-be-reviewed Modrinth modpack made by myself, when your mod is present it causes the GUI renders of Pokémon models seen in the Team Summary and PC window from the Cobblemon mod to render in an incomplete state, as seen here: https://imgur.com/a/vxnniCV
This particular example is a Pokémon added via a plugin, and while plugin-added Pokémon are more likely to be rendered incorrectly, in the full pack (this is from a temporary profile for debugging this bug specifically) it affects plenty base-mod mons too. When your mod is disabled, this behaviour seemingly stops entirely.
Based on my testing profile, the following mods are confirmed to be (but not exclusively) a part of the problem:
Your mod
Cobblemon
Cobblemon: Mega Showdown
Appleskin
Minecraft version: 1.21.1
Mod platform: Neoforge 21.1.219
This report will be posted in an incomplete state, because I just need to make you (the owner) aware of the bug's existence. I have spent the last four hours now trying to deduce what mod is causing the issue, but whenever I think I've figured it out and I reduce the amount of active mods to the pure minimum, the game starts working fine again. I will report back when/if I figure out what specific mods causes this issue.
In a to-be-reviewed Modrinth modpack made by myself, when your mod is present it causes the GUI renders of Pokémon models seen in the Team Summary and PC window from the Cobblemon mod to render in an incomplete state, as seen here: https://imgur.com/a/vxnniCV
This particular example is a Pokémon added via a plugin, and while plugin-added Pokémon are more likely to be rendered incorrectly, in the full pack (this is from a temporary profile for debugging this bug specifically) it affects plenty base-mod mons too. When your mod is disabled, this behaviour seemingly stops entirely.
Based on my testing profile, the following mods are confirmed to be (but not exclusively) a part of the problem:
Your mod
Cobblemon
Cobblemon: Mega Showdown
Appleskin