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ClickRipple.cpp
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255 lines (216 loc) · 5.56 KB
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#include "DxLib.h"
#include <stdlib.h>
#include <time.h>
#include <math.h>
#include <vector>
#include <string>
#include "data.h"
using std::vector;
using std::string;
#define SCRHEIGHT 640
#define SCRWIDTH 960
#define OBSMAX 16
#define RADMAX 100
#define PI 3.141592653589
enum eFlags {
NONE = 0,
COLLISION = 1,
};
enum eState {
TITLE = 0,
MENU = 1,
PLAY = 2,
OVER = 3
};
enum eDirection {
WEST = 0,
EAST = 1,
SOUTH = 2,
NORTH = 3,
DIRMAX = 4,
};
typedef struct sAxis {
int X;
int Y;
}sAxis;
typedef struct sDblAxis {
float X;
float Y;
} sDblAxis;
typedef struct sStatus {
float X;
float Y;
int RAD;
} sStatus;
const unsigned int colWhite = GetColor(255, 255, 255);
const unsigned int colGray = GetColor(150, 150, 150);
float RadToDeg(float);
sAxis GetInput(void);
class cRipple {
private:
sAxis sMousePos = { 0, 0 };
int rippleRad = 0, rippleExpandSpeed = 2;
int timer = 0, timeWait = (30 + 1);
sStatus sBallPos = { (float)SCRWIDTH / 2, (float)SCRHEIGHT / 2 , 5 };
float accRate = 8.0f;
sDblAxis sAcc = { 0.0f, -3.0f };
float gravity = 0.15f;
eFlags flag = NONE;
public:
cRipple() {
}
void ripple() {
timer += 1;
DrawCircle((int) sBallPos.X, (int) sBallPos.Y, sBallPos.RAD, colWhite); //ボール
GetMousePoint(&sMousePos.X, &sMousePos.Y);
if (GetMouseInput() & MOUSE_INPUT_LEFT && !(flag & COLLISION)) {
timer = 1;
rippleRad = (rippleRad + rippleExpandSpeed) % RADMAX;
DrawCircle(sMousePos.X, sMousePos.Y, rippleRad, colWhite, FALSE);
if (sBallPos.RAD + rippleRad > sqrtf((sBallPos.X - sMousePos.X) * (sBallPos.X - sMousePos.X) + (sBallPos.Y - sMousePos.Y) * (sBallPos.Y - sMousePos.Y))) {
flag = COLLISION;
bounce(sMousePos.X, sMousePos.Y, rippleRad);
}
}
else {
rippleRad = 0;
}
if (sBallPos.Y < 0 || SCRHEIGHT < sBallPos.Y) {
sAcc.Y *= -1;
}
if (sBallPos.X < 0 || SCRWIDTH < sBallPos.X) {
sAcc.X *= -1;
}
if ((timer % timeWait) == 0) {
flag = NONE;
}
sAcc.Y += gravity;
sBallPos.X += sAcc.X;
sBallPos.Y += sAcc.Y;
}
sStatus showBallStatus(void){
return sBallPos;
}
void Debug(void) {
DrawLine((int) sBallPos.X, (int) sBallPos.Y, sMousePos.X, sMousePos.Y, colWhite); //アシスト表示
if (CheckHitKey(KEY_INPUT_SPACE)) {
sAcc.X = 0.0f;
sAcc.Y = -5.0f;
}
if (CheckHitKey(KEY_INPUT_B)) {
sBallPos.X = sBallPos.Y = 100;
}
}
void bounce(float x, float y, int power) {
double ballDegFromMouse = atan2(y - sBallPos.Y, x - sBallPos.X); //マウスから見たボールの角度 atanは座標から角度を求める
sAcc.X = -((cos(ballDegFromMouse) * power) / accRate);
sAcc.Y = -((sin(ballDegFromMouse) * power) / accRate);
}
};
class cObstacle {
private:
sAxis sObsPos = { 0, 0 };
unsigned short int ObsDirection = EAST;
int obsRad = 0;
int collisionCount = 0;
int movement = 0;
public:
cObstacle() : ObsDirection(rand() % DIRMAX), obsRad(20), movement(rand() % 11) {
switch (ObsDirection) {
case(EAST): //右から左
sObsPos = { SCRWIDTH + 100, rand() % SCRHEIGHT };
break;
case(WEST): //左から右
sObsPos = { -100, rand() % SCRHEIGHT };
break;
case(SOUTH): //下から上
sObsPos = { rand() % SCRWIDTH, SCRHEIGHT + 100 };
break;
case(NORTH): //上から下
sObsPos = { rand() % SCRWIDTH, -100 };
break;
default:
break;
}
};
void drawObstacle(void) {
DrawFormatString(0, 10, colWhite, "y座標: %d", sObsPos.Y);
switch (ObsDirection) {
case(EAST): //右から左
sObsPos.X = (sObsPos.X + movement) % (SCRWIDTH);
DrawCircle((SCRWIDTH - sObsPos.X), sObsPos.Y, obsRad, colWhite, TRUE);
break;
case(WEST): //左から右
sObsPos.X = (sObsPos.X + movement) % (SCRWIDTH);
DrawCircle(sObsPos.X, sObsPos.Y, obsRad, colWhite, TRUE);
break;
case(SOUTH): //下から上
sObsPos.Y = ((sObsPos.Y + movement) % (SCRHEIGHT));
DrawCircle(sObsPos.X, (SCRHEIGHT - sObsPos.Y), obsRad, colWhite, TRUE);
break;
case(NORTH): //上から下
sObsPos.Y = (sObsPos.Y + movement) % (SCRHEIGHT);
DrawCircle(sObsPos.X, sObsPos.Y, obsRad, colWhite, TRUE);
break;
default:
break;
}
}
bool collision(sStatus ball) {
collisionCount++;
return (obsRad + ball.RAD) > sqrtf((sObsPos.X - ball.X) * (sObsPos.X - ball.X) + (sObsPos.Y - ball.Y) * (sObsPos.Y - ball.Y)) ? TRUE : FALSE;
}
sAxis showObsStatus(void) {
return sObsPos;
}
};
int APIENTRY WinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPSTR lpCmdLine, _In_ int nCmdShow) {
if (DxLib_Init() == -1){
return -1;
}
srand((unsigned)time(NULL));
eState state = MENU;
sAxis sInput = { 0, 0 };
cRipple iPlayer;
cObstacle iObstacle[5];
SetWindowText("ClickRipple");
SetGraphMode(SCRWIDTH, SCRHEIGHT, 32);
ChangeWindowMode(TRUE);
SetBackgroundColor(0, 0, 0);
SetDrawScreen(DX_SCREEN_BACK);
SetMouseDispFlag(TRUE);
while (!CheckHitKey(KEY_INPUT_ESCAPE)) {
ClearDrawScreen();
for (int i = 0; i < 5; i++) {
iObstacle[i].drawObstacle();
}
iPlayer.ripple();
iPlayer.Debug();
for (int i = 0; i < 5; i++) {
if (iObstacle[i].collision(iPlayer.showBallStatus())) {
iPlayer.bounce(iObstacle[i].showObsStatus().X, iObstacle[i].showObsStatus().Y, 30);
}
}
ScreenFlip();
}
DxLib_End();
return 0;
}
float RadToDeg(float rad) {
return (float) ((rad * 180) / PI);
}
sAxis GetInput(void) {
if (CheckHitKey(KEY_INPUT_W)) {
return { 0, -1 };
}
if (CheckHitKey(KEY_INPUT_A)) {
return { -1, 0 };
}
if (CheckHitKey(KEY_INPUT_S)) {
return { 0, 1 };
}
if (CheckHitKey(KEY_INPUT_D)) {
return { 1, 0 };
}
return { 0, 0 };
}