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[OoT] OoT DL exporter exports 2 DLs with the same name (redefinition) when the DL has opaque and transparent materials #602

@Reonu

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@Reonu

When a mesh contains both opaque and transparent materials and you try to export it with the OoT DL exporter you get an output like this which doesn't make sense and doesn't compile:

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    bugSomething isn't workingootHas to do with the Ocarina of Time 64 side

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