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Shell.java
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77 lines (70 loc) · 1.87 KB
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package game;
import javafx.scene.effect.Glow;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
/**
* shell (red gameObject)
*
* @author FerrariHD
*
*/
public class Shell extends Pane {
private int direction;
private int shellSpeed = 7;
private String shotOwner;
/**
* shell constructor
*
* @param dir = direction
* @param startX = setTranslateX
* @param startY = setTranslateY
* @param Owner = who has made a shot (player or bot)
*/
public Shell(int dir, double startX, double startY, String Owner) {
shotOwner = Owner;
direction = dir;
Glow glow = new Glow();
glow.setLevel(1.0);
Rectangle shot = new Rectangle(5, 5, Color.RED);
shot.setEffect(glow);
switch (direction) {
case 1:
setTranslateX(startX + Game.TANK_SIZE / 2 - 2);
setTranslateY(startY - 3);
break;
case 2:
setTranslateX(startX + Game.TANK_SIZE / 2 - 2);
setTranslateY(startY + Game.TANK_SIZE);
break;
case 3:
setTranslateX(startX - 3);
setTranslateY(startY + Game.TANK_SIZE / 2 - 2);
break;
case 4:
setTranslateX(startX + Game.TANK_SIZE);
setTranslateY(startY + Game.TANK_SIZE / 2 - 2);
break;
}
getChildren().addAll(shot);
}
public String getShotOwner() {
return shotOwner;
}
public void move() {
switch (direction) {
case 1:
this.setTranslateY(this.getTranslateY() - shellSpeed);
break;
case 2:
this.setTranslateY(this.getTranslateY() + shellSpeed);
break;
case 3:
this.setTranslateX(this.getTranslateX() - shellSpeed);
break;
case 4:
this.setTranslateX(this.getTranslateX() + shellSpeed);
break;
}
}
}