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SetConfigForm.Designer.cs
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207 lines (201 loc) · 8.99 KB
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namespace PlayerDataBackupTool_CSharp
{
partial class SetConfigForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(SetConfigForm));
this.button1 = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.mongodb_uri = new System.Windows.Forms.TextBox();
this.label2 = new System.Windows.Forms.Label();
this.mongodb_database = new System.Windows.Forms.TextBox();
this.label3 = new System.Windows.Forms.Label();
this.mongodb_collection = new System.Windows.Forms.TextBox();
this.label4 = new System.Windows.Forms.Label();
this.world_playerdata_path = new System.Windows.Forms.TextBox();
this.label5 = new System.Windows.Forms.Label();
this.uuid2name_path = new System.Windows.Forms.TextBox();
this.button2 = new System.Windows.Forms.Button();
this.label6 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(635, 242);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(304, 98);
this.button1.TabIndex = 0;
this.button1.Text = "保存";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(16, 16);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(296, 18);
this.label1.TabIndex = 1;
this.label1.Text = "mongodb_uri MongoDB数据库地址";
//
// mongodb_uri
//
this.mongodb_uri.Location = new System.Drawing.Point(19, 37);
this.mongodb_uri.Name = "mongodb_uri";
this.mongodb_uri.Size = new System.Drawing.Size(596, 28);
this.mongodb_uri.TabIndex = 2;
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(16, 82);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(305, 18);
this.label2.TabIndex = 3;
this.label2.Text = "mongodb_database MongoDB数据库";
this.label2.Click += new System.EventHandler(this.label2_Click);
//
// mongodb_database
//
this.mongodb_database.Location = new System.Drawing.Point(19, 103);
this.mongodb_database.Name = "mongodb_database";
this.mongodb_database.Size = new System.Drawing.Size(596, 28);
this.mongodb_database.TabIndex = 4;
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(16, 153);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(305, 18);
this.label3.TabIndex = 5;
this.label3.Text = "mongodb_collection MongoDB集合";
//
// mongodb_collection
//
this.mongodb_collection.Location = new System.Drawing.Point(19, 174);
this.mongodb_collection.Name = "mongodb_collection";
this.mongodb_collection.Size = new System.Drawing.Size(596, 28);
this.mongodb_collection.TabIndex = 6;
//
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(16, 221);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(440, 18);
this.label4.TabIndex = 7;
this.label4.Text = "world_playerdata_path 玩家数据目录(以\\结尾)";
//
// world_playerdata_path
//
this.world_playerdata_path.Location = new System.Drawing.Point(19, 242);
this.world_playerdata_path.Name = "world_playerdata_path";
this.world_playerdata_path.Size = new System.Drawing.Size(596, 28);
this.world_playerdata_path.TabIndex = 8;
//
// label5
//
this.label5.AutoSize = true;
this.label5.Location = new System.Drawing.Point(16, 289);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(332, 18);
this.label5.TabIndex = 9;
this.label5.Text = "uuid2name_path uuid2name.json路径";
//
// uuid2name_path
//
this.uuid2name_path.Location = new System.Drawing.Point(19, 310);
this.uuid2name_path.Name = "uuid2name_path";
this.uuid2name_path.Size = new System.Drawing.Size(596, 28);
this.uuid2name_path.TabIndex = 10;
//
// button2
//
this.button2.Location = new System.Drawing.Point(635, 138);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(304, 96);
this.button2.TabIndex = 11;
this.button2.Text = "重新解析UUID映射表 (正版)";
this.button2.UseVisualStyleBackColor = true;
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// label6
//
this.label6.AutoSize = true;
this.label6.Location = new System.Drawing.Point(632, 113);
this.label6.Name = "label6";
this.label6.Size = new System.Drawing.Size(89, 18);
this.label6.TabIndex = 12;
this.label6.Text = "0Sec,0Err";
//
// SetConfigForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(9F, 18F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(955, 417);
this.ControlBox = false;
this.Controls.Add(this.label6);
this.Controls.Add(this.button2);
this.Controls.Add(this.uuid2name_path);
this.Controls.Add(this.label5);
this.Controls.Add(this.world_playerdata_path);
this.Controls.Add(this.label4);
this.Controls.Add(this.mongodb_collection);
this.Controls.Add(this.label3);
this.Controls.Add(this.mongodb_database);
this.Controls.Add(this.label2);
this.Controls.Add(this.mongodb_uri);
this.Controls.Add(this.label1);
this.Controls.Add(this.button1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "SetConfigForm";
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "填写配置文件";
this.Load += new System.EventHandler(this.SetConfigForm_Load);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.TextBox mongodb_uri;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.TextBox mongodb_database;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.TextBox mongodb_collection;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.TextBox world_playerdata_path;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.TextBox uuid2name_path;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Label label6;
}
}