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Description
Description
During the bounty hunt quest of the original campagin the alignment penalty for killing Yesgar feels very much undeserved.
How to Reproduce
When given the quest by Kendrack to rescue his "kidnapped" daughter Shaldrissa and track down the last escaped convict Yesgar, go to the mines of Port Llast. Fight your way through Yesgar's gang of Orcs and face Yesgar in his hideout. During the dialogue with him succeed in the speech/convince check to reveal additional information (he reveals that he made Shaldrissa in Port Llast that much drunk so that she agreed to everything he wanted to do). Afterwards decide to kill him for his crimes in order to collect the bounty. The game will then consider this as an evil deed and shift your alignment towards evil.
Expected behavior
The Half-Orc Yesgar isn't a good guy npc. It doesn't matter, if Shaldrissa went willingly with him or not in the first place, because she was made drunk by him and fell in love with him (according to her journal). Deciding about Yesgar's fate can be separated from his involvement with Shaldrissa to blackmail her father for her dowry.
He might not be guilty of the kidnapping. But he is an escaped convict, leads a gang of Orcs who will pillage and plunder as Orcs do (especially during the crisis of the original campaign, where the area between Neverwinter and Luskan becomes lawless), is at least accomplice in blackmailing Shaldrissa's father Kendrack and as Shaldrissa regretted her bad choice going with him, he mistreated, beat and raped Shaldrissa in his hideout (at least that's, what she says after being freed happened to her as soon as they arrived in his hideout) and locked her in a cell, where she can be found, when the player arrives. Therefore Yesgar is a rather evil character up to no good and if the player lets him go, he will just continue being a criminal, make trouble and make other people suffer.
So why should it earn you negative alignment points to kill him as some kind of quick frontier justice? Why should the player spare him? It makes no sense. The alignment penalty for killing him feels very much undeserved. The original Bioware devs didn't think this through enough. Or some content was cut, Idk. But having in mind all the facts, which can be revealed by the player in the latest version of the enhanced edition, the alignment punishment for killing Yesgar simply isn't justified.
Hence any alignment shifts during this part of the quest should be reviewed. I think killing him should provide a bonus to lawful, while letting an escaped convict go, who is up to no good, is something chaotic in my opinion.
Additional context
I have made a thread at the beamdog forum where I elaborated my arguments, why this alignment penalty feels undeserved:
https://forums.beamdog.com/discussion/87748/chapter-2-port-llast-bounty-hunt-and-the-alignment-penalty
At the beamdog discord server devs told me, that they can't simply patch it unfortunately, this issue needed to be adressed here.