There are many rendering techniques to prevent lag when having a lot of objects, like creating multiple instances or simply rendering less pixels when less is seen. This is supposed to be a sample repo so it should show how to properly handle larger rendering tasks without making the users lag.
There are many rendering techniques to prevent lag when having a lot of objects, like creating multiple instances or simply rendering less pixels when less is seen. This is supposed to be a sample repo so it should show how to properly handle larger rendering tasks without making the users lag.