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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="shortcut icon" type="x-icon" href="../asset/gems/gem0.png">
<link rel="stylesheet" href="styles.css">
<link rel="prefetch" href="asset/Loading.gif" as="image"/>
<title>Tutorial | Rhythm Swipe</title>
</head>
<body>
<header class="HeaderNav">
<a href="index.html" class="HeaderLogo">Rhythm Swipe</a>
<nav class="Navbar">
<a href="index.html">Home</a>
<a href="./Tutorial.html">Tutorial</a>
<a href="./DevLogs.html">DevLogs</a>
</nav>
</header>
<div class="BlogContainer">
<!--Get Started-->
<div class="RhythmLogs">
<div class="LogDate">Last Updated: 16 November 2023</div>
<br>
<h4><Font color="white">Documented by Francis and Ben</Font></h4>
<h2>Get Started!</h2>
<p class="RhythmParagraph">
Table of Contents:
<br>
<ul>
<li>Game Overview</li>
<li>Player Controls</li>
<li>Game Penalties</li>
<li>Trophies</li>
</ul>
</p>
<!--As many paragraphs as you need-->
<!---->
<p class="OtherParagraph">
Welcome to the Tutorial Page! Please take a look at our Table of Contents to get started!
</p>
<!---->
<br>
<br>
<br>
</div>
<!--Game Overview-->
<div class="RhythmLogs">
<h2>Game Overview</h2>
<!--As many paragraphs as you need-->
<!---->
<p class="OtherParagraph">
Welcome to Rhythm Swipe! Players complete the game by collecting jewels in each level and then progressing to the green square.
The game consist of four levels, those being Easy, Normal, Hard, and Master. Each level has its own unique challenge combining level design
and music. When selecting the level, there is a preview of the music that the player must follow the beat to.
Below is an example of a level the player will see.
</p>
<!---->
<img src="./asset/TutorialImg/GameOverviewImage0.png" alt="DevImage" draggable="false" />
<br>
<br>
<br>
</div>
<!--Player Movements-->
<div class="RhythmLogs">
<h2>Player Controls</h2>
<!--As many paragraphs as you need-->
<!---->
<p class="OtherParagraph">
In order to move, players must follow the beat of the song within the level using the <kbd>"WASD"</kbd> keys.
Alternatively, players can use the <kbd>"IJKL"</kbd> keys to move.
</p>
<!---->
<br>
<br>
<br>
</div>
<!--Game Penalties-->
<div class="RhythmLogs">
<h2>Game Penalties</h2>
<!--As many paragraphs as you need-->
<!---->
<p class="OtherParagraph">
The number at the bottom right represents the number of mistakes players can make, it always starts at 3. Reaching 0 results in a game over.
The player can move to the beat, when the red or blue cubes at the bottom are inside the number box. The blue cube represents when the cops move positions.
Note that you can move when the blue cube is within the number box.
</p>
<img src="./asset/TutorialImg/GamePenaltiesImage0.png" alt="DevImage" draggable="false" />
<!---->
<!---->
<p class="OtherParagraph">
Touching the cop or the cop touching the player will immediately result in a game over, regardless of how many mistakes the player has left.
</p>
<img src="./asset/TutorialImg/TutorialGuard.gif" alt="DevImage" draggable="false" />
<!---->
<br>
<br>
<br>
</div>
<!--Trophies-->
<div class="RhythmLogs">
<h2>Trophies</h2>
<!--As many paragraphs as you need-->
<!---->
<p class="OtherParagraph">
For each level, there is a "Personal Best" time on the bottom left.
By default, it will display "???".
</p>
<img src="./asset/TutorialImg/TutorialTime.png" alt="DevImage" draggable="false" />
<!---->
<!---->
<p class="OtherParagraph">
Once you complete a level, it will display your personal best time along with
a trophy next to the difficulty name. Below is an example of what that will look like.
</p>
<img src="./asset/TutorialImg/TutorialIntermission.png" alt="DevImage" draggable="false" />
<!---->
</div>
</div>
</body>
</html>