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Unity Integration Package #26

@toymak3r

Description

@toymak3r

Overview

Create a comprehensive Unity integration package for Goethe that provides seamless integration with Unity's dialog system and game development workflow.

Background

Unity is one of the most popular game engines, and providing a native Unity integration will significantly expand Goethe's user base and adoption in the game development community.

Requirements

Unity Package Development

  • Package Structure
    • Create Unity package structure following Unity conventions
    • Implement package manifest and dependencies
    • Add package documentation and examples
    • Create package installation scripts
  • Core Integration
    • Implement C# wrapper for Goethe C++ library
    • Create Unity-specific dialog components
    • Add Unity event system integration
    • Implement Unity serialization support

Unity Components

  • Dialog Manager Component
    • GoetheDialogManager MonoBehaviour
    • Dialog loading and management
    • Character system integration
    • Event system integration
  • Dialog UI Components
    • GoetheDialogUI for dialog display
    • GoetheCharacterPortrait for character images
    • GoetheChoiceUI for choice selection
    • GoetheDialogTrigger for scene integration
  • Editor Tools
    • Custom inspector for dialog components
    • Dialog preview in Scene view
    • Dialog validation in Editor
    • Dialog import/export tools

Unity-Specific Features

  • Unity Event System
    • Integration with Unity Events
    • Custom events for dialog actions
    • Event-driven dialog flow
    • Unity Timeline integration
  • Unity UI Integration
    • Native Unity UI components
    • TextMeshPro integration
    • UI animation support
    • Responsive UI design
  • Unity Audio Integration
    • AudioSource integration for voice clips
    • Audio mixing and effects
    • Lip-sync support
    • Audio localization

Development Tools

  • Unity Editor Extensions
    • Dialog editor window
    • Character management window
    • Dialog validation tools
    • Performance profiling tools
  • Build System Integration
    • Dialog packaging for builds
    • Asset bundling integration
    • Platform-specific optimizations
    • Build validation

Technical Details

Unity Package Structure

GoetheUnity/
├── Runtime/
│   ├── Scripts/
│   │   ├── GoetheDialogManager.cs
│   │   ├── GoetheDialogUI.cs
│   │   ├── GoetheCharacterPortrait.cs
│   │   ├── GoetheChoiceUI.cs
│   │   └── GoetheDialogTrigger.cs
│   ├── Plugins/
│   │   ├── x86_64/
│   │   │   └── libgoethe.dll
│   │   └── x86_64/
│   │       └── libgoethe.so
│   └── Resources/
│       └── GoetheResources.asset
├── Editor/
│   ├── Scripts/
│   │   ├── GoetheDialogEditor.cs
│   │   ├── GoetheCharacterEditor.cs
│   │   └── GoetheValidationTools.cs
│   └── Windows/
│       ├── GoetheDialogWindow.cs
│       └── GoetheCharacterWindow.cs
├── Examples/
│   ├── Scenes/
│   │   ├── BasicDialogExample.unity
│   │   └── AdvancedDialogExample.unity
│   ├── Scripts/
│   │   └── ExampleDialogController.cs
│   └── Assets/
│       ├── DialogFiles/
│       └── CharacterPortraits/
├── Documentation/
│   ├── README.md
│   ├── GettingStarted.md
│   └── APIReference.md
└── package.json

C# API Design

// Main dialog manager
public class GoetheDialogManager : MonoBehaviour
{
    [Header("Dialog Settings")]
    public TextAsset dialogFile;
    public bool autoLoadOnStart = true;
    
    [Header("UI References")]
    public GoetheDialogUI dialogUI;
    public GoetheCharacterPortrait characterPortrait;
    
    [Header("Events")]
    public UnityEvent<DialogNode> onDialogStart;
    public UnityEvent<DialogNode> onDialogEnd;
    public UnityEvent<DialogChoice> onChoiceSelected;
    
    // Public methods
    public void LoadDialog(TextAsset dialogAsset);
    public void StartDialog(string nodeId);
    public void NextDialog();
    public void SelectChoice(int choiceIndex);
    public void SetVariable(string name, object value);
    public object GetVariable(string name);
}

// Dialog UI component
public class GoetheDialogUI : MonoBehaviour
{
    [Header("UI Elements")]
    public TextMeshProUGUI dialogText;
    public GameObject choiceContainer;
    public GameObject choiceButtonPrefab;
    
    [Header("Animation")]
    public float textSpeed = 30f;
    public AnimationCurve fadeCurve;
    
    // Public methods
    public void DisplayDialog(DialogNode node);
    public void DisplayChoices(List<DialogChoice> choices);
    public void ClearDialog();
    public void SetTextSpeed(float speed);
}

// Character portrait component
public class GoetheCharacterPortrait : MonoBehaviour
{
    [Header("Portrait Settings")]
    public Image portraitImage;
    public Animator portraitAnimator;
    
    [Header("Character Data")]
    public CharacterData characterData;
    
    // Public methods
    public void SetCharacter(string characterId);
    public void SetExpression(string expression);
    public void SetMood(string mood);
    public void PlayAnimation(string animationName);
}

Unity Integration Features

  • PInvoke Integration: Native C++ library calls
  • Coroutine Support: Asynchronous dialog operations
  • ScriptableObjects: Dialog and character data storage
  • Addressables: Asset management integration
  • Input System: New Input System integration

Acceptance Criteria

  • Unity package compiles and installs correctly
  • Basic dialog functionality works in Unity
  • UI components integrate with Unity UI system
  • Editor tools function properly
  • Examples demonstrate key features
  • Documentation is complete and accurate
  • Package follows Unity conventions

Priority

High - This is part of the medium-term roadmap and essential for Unity adoption.

Labels

  • enhancement
  • unity
  • integration
  • game-engine
  • medium-term
  • high-priority

Estimated Effort

  • C# Wrapper: 3-4 weeks
  • Unity Components: 4-5 weeks
  • Editor Tools: 2-3 weeks
  • Documentation: 2-3 weeks

Future Enhancements

  • Unity Asset Store: Official Asset Store submission
  • Advanced UI: Custom UI framework integration
  • Performance Optimization: Unity-specific optimizations
  • Mobile Support: Mobile-specific features and optimizations

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    Labels

    enhancementNew feature or requestgame-engineGame engine featureshigh-priorityCritical for roadmap successintegrationGame engine integrationsmedium-term6-12 monthsunityUnity integration features

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