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enhancementNew feature or requestNew feature or requestgame-engineGame engine featuresGame engine featureshigh-priorityCritical for roadmap successCritical for roadmap successintegrationGame engine integrationsGame engine integrationsmedium-term6-12 months6-12 monthsunityUnity integration featuresUnity integration features
Description
Overview
Create a comprehensive Unity integration package for Goethe that provides seamless integration with Unity's dialog system and game development workflow.
Background
Unity is one of the most popular game engines, and providing a native Unity integration will significantly expand Goethe's user base and adoption in the game development community.
Requirements
Unity Package Development
- Package Structure
- Create Unity package structure following Unity conventions
- Implement package manifest and dependencies
- Add package documentation and examples
- Create package installation scripts
- Core Integration
- Implement C# wrapper for Goethe C++ library
- Create Unity-specific dialog components
- Add Unity event system integration
- Implement Unity serialization support
Unity Components
- Dialog Manager Component
GoetheDialogManagerMonoBehaviour- Dialog loading and management
- Character system integration
- Event system integration
- Dialog UI Components
GoetheDialogUIfor dialog displayGoetheCharacterPortraitfor character imagesGoetheChoiceUIfor choice selectionGoetheDialogTriggerfor scene integration
- Editor Tools
- Custom inspector for dialog components
- Dialog preview in Scene view
- Dialog validation in Editor
- Dialog import/export tools
Unity-Specific Features
- Unity Event System
- Integration with Unity Events
- Custom events for dialog actions
- Event-driven dialog flow
- Unity Timeline integration
- Unity UI Integration
- Native Unity UI components
- TextMeshPro integration
- UI animation support
- Responsive UI design
- Unity Audio Integration
- AudioSource integration for voice clips
- Audio mixing and effects
- Lip-sync support
- Audio localization
Development Tools
- Unity Editor Extensions
- Dialog editor window
- Character management window
- Dialog validation tools
- Performance profiling tools
- Build System Integration
- Dialog packaging for builds
- Asset bundling integration
- Platform-specific optimizations
- Build validation
Technical Details
Unity Package Structure
GoetheUnity/
├── Runtime/
│ ├── Scripts/
│ │ ├── GoetheDialogManager.cs
│ │ ├── GoetheDialogUI.cs
│ │ ├── GoetheCharacterPortrait.cs
│ │ ├── GoetheChoiceUI.cs
│ │ └── GoetheDialogTrigger.cs
│ ├── Plugins/
│ │ ├── x86_64/
│ │ │ └── libgoethe.dll
│ │ └── x86_64/
│ │ └── libgoethe.so
│ └── Resources/
│ └── GoetheResources.asset
├── Editor/
│ ├── Scripts/
│ │ ├── GoetheDialogEditor.cs
│ │ ├── GoetheCharacterEditor.cs
│ │ └── GoetheValidationTools.cs
│ └── Windows/
│ ├── GoetheDialogWindow.cs
│ └── GoetheCharacterWindow.cs
├── Examples/
│ ├── Scenes/
│ │ ├── BasicDialogExample.unity
│ │ └── AdvancedDialogExample.unity
│ ├── Scripts/
│ │ └── ExampleDialogController.cs
│ └── Assets/
│ ├── DialogFiles/
│ └── CharacterPortraits/
├── Documentation/
│ ├── README.md
│ ├── GettingStarted.md
│ └── APIReference.md
└── package.json
C# API Design
// Main dialog manager
public class GoetheDialogManager : MonoBehaviour
{
[Header("Dialog Settings")]
public TextAsset dialogFile;
public bool autoLoadOnStart = true;
[Header("UI References")]
public GoetheDialogUI dialogUI;
public GoetheCharacterPortrait characterPortrait;
[Header("Events")]
public UnityEvent<DialogNode> onDialogStart;
public UnityEvent<DialogNode> onDialogEnd;
public UnityEvent<DialogChoice> onChoiceSelected;
// Public methods
public void LoadDialog(TextAsset dialogAsset);
public void StartDialog(string nodeId);
public void NextDialog();
public void SelectChoice(int choiceIndex);
public void SetVariable(string name, object value);
public object GetVariable(string name);
}
// Dialog UI component
public class GoetheDialogUI : MonoBehaviour
{
[Header("UI Elements")]
public TextMeshProUGUI dialogText;
public GameObject choiceContainer;
public GameObject choiceButtonPrefab;
[Header("Animation")]
public float textSpeed = 30f;
public AnimationCurve fadeCurve;
// Public methods
public void DisplayDialog(DialogNode node);
public void DisplayChoices(List<DialogChoice> choices);
public void ClearDialog();
public void SetTextSpeed(float speed);
}
// Character portrait component
public class GoetheCharacterPortrait : MonoBehaviour
{
[Header("Portrait Settings")]
public Image portraitImage;
public Animator portraitAnimator;
[Header("Character Data")]
public CharacterData characterData;
// Public methods
public void SetCharacter(string characterId);
public void SetExpression(string expression);
public void SetMood(string mood);
public void PlayAnimation(string animationName);
}Unity Integration Features
- PInvoke Integration: Native C++ library calls
- Coroutine Support: Asynchronous dialog operations
- ScriptableObjects: Dialog and character data storage
- Addressables: Asset management integration
- Input System: New Input System integration
Acceptance Criteria
- Unity package compiles and installs correctly
- Basic dialog functionality works in Unity
- UI components integrate with Unity UI system
- Editor tools function properly
- Examples demonstrate key features
- Documentation is complete and accurate
- Package follows Unity conventions
Priority
High - This is part of the medium-term roadmap and essential for Unity adoption.
Labels
enhancementunityintegrationgame-enginemedium-termhigh-priority
Estimated Effort
- C# Wrapper: 3-4 weeks
- Unity Components: 4-5 weeks
- Editor Tools: 2-3 weeks
- Documentation: 2-3 weeks
Future Enhancements
- Unity Asset Store: Official Asset Store submission
- Advanced UI: Custom UI framework integration
- Performance Optimization: Unity-specific optimizations
- Mobile Support: Mobile-specific features and optimizations
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enhancementNew feature or requestNew feature or requestgame-engineGame engine featuresGame engine featureshigh-priorityCritical for roadmap successCritical for roadmap successintegrationGame engine integrationsGame engine integrationsmedium-term6-12 months6-12 monthsunityUnity integration featuresUnity integration features