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Crashing from time to time #5

@Legoshied

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@Legoshied

GameManager.LoadSceneWithLoadingScreen: CampOffice -> LakeRegion
System.NullReferenceException: Object reference not set to an instance of an object.
at DynamicTrees.Utilities.TextureHelper.ReplaceInstancedTreeTextures(String scene)
at DynamicTrees.Utilities.TextureHelper.ReplaceTreeTextures(String scene, Boolean runInstancedTrees)
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
at System.Threading.Thread.StartCallback()

Every so often leaving interior location into bigger map (with trees) causes a crash, sometimes it does sometimes it doesn't, for now i'll keep it turned off but it's something you want to look into!

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