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Implementation.cs
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52 lines (40 loc) · 1.46 KB
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using System;
using System.IO;
using System.Reflection;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MelonLoader;
using UnityEngine;
using LocalizationUtilities;
namespace ImprovedLoadingScreens
{
public class Implementation : MelonMod
{
private static AssetBundle? assetBundle;
internal static AssetBundle BackgroundsAssetBundle
{
get => assetBundle ?? throw new System.NullReferenceException(nameof(assetBundle));
}
public override void OnInitializeMelon()
{
Debug.Log($"[{Info.Name}] Version {Info.Version} loaded!");
Settings.onLoad();
assetBundle = LoadAssetBundleFromStream("ImprovedLoadingScreens.improvedloadingscreens");
//GetAssetNames(assetBundle);
Patches.LoadLocalizations();
}
public static AssetBundle LoadAssetBundleFromStream(string path)
{
using (Stream? stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(path))
{
MemoryStream? memory = new((int)stream.Length);
stream!.CopyTo(memory);
Il2CppSystem.IO.MemoryStream memoryStream = new Il2CppSystem.IO.MemoryStream(memory.ToArray());
AssetBundle loadFromMemoryInternal = AssetBundle.LoadFromStream(memoryStream);
return loadFromMemoryInternal;
}
}
}
}