(Don't have a video of this right now unfortunately because I'm not home but Ijust want to make sure I don't forget to make this an issue)
When you tween for example, a sprite via FlxTween.color, you'll notice the flixel memory counter will start to spike drastically and a ton more update calls are made.
Pretty sure the reason this happens is due to how abstracts were refactored to add support for instances and more, and because the game instantiates a new abstract upon being called it leads to this issue, but feel free to correct me if I'm wrong.
(296fb19)
(Don't have a video of this right now unfortunately because I'm not home but Ijust want to make sure I don't forget to make this an issue)
When you tween for example, a sprite via FlxTween.color, you'll notice the flixel memory counter will start to spike drastically and a ton more update calls are made.
Pretty sure the reason this happens is due to how abstracts were refactored to add support for instances and more, and because the game instantiates a new abstract upon being called it leads to this issue, but feel free to correct me if I'm wrong.
(296fb19)