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menu.cpp
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118 lines (93 loc) · 2.24 KB
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#include "raylib.h"
void drawMenu();
const int screenWidth = 1200;
const int screenHeight = 900;
int main(void) {
InitWindow(screenWidth, screenHeight, "Menu");
SetTargetFPS(60);
while (!WindowShouldClose()) {
BeginDrawing();
ClearBackground(RAYWHITE);
drawMenu();
EndDrawing();
}
}
void drawMenu() {
//carrega textura
static Texture2D logo = LoadTexture("logo.png");
//pega a posição do mouse
Vector2 mouse = GetMousePosition();
//botão "play"
Rectangle play = {
(GetScreenWidth() / 2) - MeasureText("Play", 70) / 2,
GetScreenHeight() / 2,
MeasureText("Play", 70),
70 };
//botão "scoreboard"
Rectangle scoreBoard = {
(GetScreenWidth() / 2) - MeasureText("LeaderBoard", 70) / 2,
(GetScreenHeight() / 2) + 80,
MeasureText("LeaderBoard", 70),
70 };
//botão "quit"
Rectangle quit = {
(GetScreenWidth() / 2) - MeasureText("Quit", 70) / 2,
(GetScreenHeight() / 2) + 160,
MeasureText("Quit", 70),
70 };
//desenha o fundo azul-escuro
DrawRectangle(
0,
0,
GetScreenWidth(),
GetScreenHeight(),
DARKBLUE);
//desenha o letreiro do menu
DrawTexture(logo,
205,
GetScreenHeight() / 2 - 269,
RAYWHITE);
//muda a cor do botão "play" caso o mouse esteja em cima dele
if (CheckCollisionPointRec(mouse, play)) {
DrawRectangleRec(
play,
BLUE
);
}
//muda a cor do botão "scoreBoard" caso o mouse esteja em cima dele
if (CheckCollisionPointRec(mouse, scoreBoard))
DrawRectangleRec(
scoreBoard,
BLUE
);
//muda a cor do botão "quit" caso o mouse esteja em cima dele
if (CheckCollisionPointRec(mouse, quit))
DrawRectangleRec(
quit,
BLUE
);
//escreve "Play" acima do botão correspondente
DrawText(
"Play",
(GetScreenWidth() / 2) - MeasureText("Play", 70) / 2,
GetScreenHeight() / 2,
70,
YELLOW
);
//escreve "LeaderBoard" acima do botão correspondente
DrawText(
"LeaderBoard",
(GetScreenWidth() / 2) - MeasureText("LeaderBoard", 70) / 2,
(GetScreenHeight() / 2) + 80,
70,
YELLOW
);
//escreve "Quit" acima do botão correspondente
DrawText(
"Quit",
(GetScreenWidth() / 2) - MeasureText("Quit", 70) / 2,
(GetScreenHeight() / 2) + 160,
70,
YELLOW
);
}