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project.godot
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53 lines (38 loc) · 1.3 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Game"
run/main_scene="res://scenes/levels/ExampleScene.tscn"
config/features=PackedStringArray("4.3", "C#", "GL Compatibility")
boot_splash/image="res://assets/sprites/starting-image.png"
config/icon="res://assets/sprites/icon.svg"
[debug]
shapes/navigation/agent_path_color=Color(1, 0, 0, 0)
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/initial_position_type=4
window/stretch/mode="viewport"
[dotnet]
project/assembly_name="Game"
[global_group]
Entities=""
navigation=""
Enemies=""
Chat=""
[input]
e={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
]
}
[rendering]
textures/canvas_textures/default_texture_filter=0
environment/defaults/default_clear_color=Color(0, 0, 0, 1)
anti_aliasing/quality/msaa_2d=1