Releases: GeorgRottensteiner/C64Studio
C64Studio 6.8
Add: Allow list for !fill expression
Add: Auto-Fill emulator entries on wizard or new entry
Add: !fill expression parsing with list
Fix: BASIC renumber messing up lower case mode
Add: Charsetscreen editor: Shifting
Fix: Charscreen editor: Several display errors in extra wide charscreens
Fix: Tooltips in embedded charset editor control
Add: Wizard emulator detection, Enable OK Button on paste
Add: Binary Editor: Pack half bytes and swizzle
Add: Export option for !mediasrc and maps, mapextradata only
Fix: BASIC : Most issues with upper/lowercase toggling are fixed
Enhance: Error message on wrong character count on !media/!mediasrc for charset
Fix: Imported charsets should always have at least 256 chars
Fix: Exporting from MapEditor to charscreen sets color controls properly
Fix: BASIC code, toggle upper/lower case now properly handle string literals
Add: File manager - Little feature, import screen code asm !byte statements to automatically create dir art entries
Add: Map editor, allow export of extra data only
Fix: BASIC Editor, auto-complete BASIC commands also in lower case mode
Fix: Change operator prio of modulus to match division/multiplication. This might break things for people who don't use brackets
WIP: TASM/C64Tass support
Fix: Exporting BASIC file via File Manager now sets the chosen BASIC dialect
Fix: Autodetect assembler type fix did not properly handle comments
Fix: Crash when opening help after help was closed via close all function
Fix issue on late evaluation of relative 16 bit branches/jumps
Fix: Optimize assembler detection (skip comments)
Fix: Same issue with POIncludeMedia
Fix: Exception with !binary "
Fix: Restore cursor position/scroll offset after replace all
Add: Image export to clipboard for charscreen editor
Add pseudo op !be16, !le16, !32, !be32, !le32
Add: Adjust syntax color to currently used CPU and assembler
Add unit test for wrong memory segment combination
Fix: off by one error (writing wrong values if !fill was followed by a one byte gap and then more data)
Fix: Wrapping of tile data export in map editor
Fix: Wrong error message with overlapping segments when using !bank pseudo op
Add: Atari 2600 Samples
Add: Store collapsed/expanded state of projects/folders in Solution Explorer
Fix: DASM . as alternative to *
Add: !cpu type 6502
Fix: DASM settings to work with Atari samples
Fix: Stack Overflow when setting EMPTY SPACE background color to Auto
Fix: Re-add alternative illegal opcodes for 6510
Fix: Forward immediate labels in macros
Fix: no stripping of spaces or REMs when renumbering (requires cleanup)
Fix: Add alternative illegal 6510 opcode axs (alt. to sbx)
Fix: Line spacing and zoom issues in ASM and BASIC editor display
C64Studio 6.7
Fix: BASIC V10, wrong opcodes
Fix: Scaling issue of PETSCII table
Fix: scaling on File Manager toolbar
Add: Ctrl-+/- to zoom in BASIC
Add: Ctrl-A (Select All) for BASIC
Fix Basic V3.5 default start address
Add: CPU opcode docs
Fix: BASIC editor line height now works with custom font sizes
Fix: BASIC syntax coloring properly updates now
Fix: keep spaces after line numbers when renumbering
Add/Fix: Scaling issues now almost all gone
Fix: BASIC coloring issues
Fix: BASIC V10 SIN token
Add: !CPU support for 4502, Mega65
Fix: Basic V10 SIN token was wrong (thanks Heinz!)
Fix: BASIC editor scaling issues
Fix: Charset editor scaling issues (DPI)
Fix: Initial debug memory values are not marked as changed
Add: Default start address for BASIC dialects
Fix: Add "exit" to label file when not debugging (VICE 3.5 GTK leaves the monitor open when passing a label file)
Add: File Manager -> export to BASIC now lists all BASIC dialects
Fix: Scaling issue in BASIC editor
Fix: retarget .NET 3.5 for projects set > 3.5 (while not being needed)
Fix: invalidate memory on DebugGo
Add: Basic V10 dialect file
Fix: On new debug session default auto refresh memory to currently visible memory display
Add: Debugger allows changing of registers, PC, SP and flags
Add: Hide disassembly window when debugger jumps back into owned code
Fix: Clipboard ownage of pasted images
Add: character editor. Allow category reordering
Move Charset categories to control
Fix: Do not remove change marks in memory view by scrolling
Fix: Label file enabling in build chain properties
Fix: Old interface in newer GTK VICEs does not support binary dump anymore
Fix: catching exceptions for every single BASIC dialect file
Fix: Bug in duplicate memory map entries, longer length might have gotten lost
Add: Support for !cpu 65C02 and R65C02
Fix: Address of line update when inserting line breaks
Add: Sprite Editor -> save animation to GIF
Add: Charset editor preview, prefill with white spaces instead of black @s
Fix: Crash when removing breakpoint from non-project file
Add: Triple click selects full line
Add: Doc update for math.sin, math.cos, math.tan
Fix: potential crash in FastColoredTextBox
Fix: potential crash
Add: Support for WDC65C02 processor (!cpu)
Fix: dialect files in test project
Add: Add math.sin/math.cos/math.tan to regular options. Float is casted to int
Fix: Sprite Editor - name change of layer would reset cursor on first char
Fix: BASIC label mode after Dialect addon
Add: Make BASIC tokens externally configurable to allow for new dialects
Fix: Potential swallowed remote debugger command in VICE legacy interface
Add: more emulator shenanigans
Fix: Laser BASIC and BASIC Lightning Tokens
Add: Allow copy of file between projects
Add: Major tiny64 update (added display, cia is wip)
Fix: duplicate label text for character editor (this time for good?)
Fix: Replace selection character count with "character" instead of "bytes"
Fix: no inserting spaces in REM when toggling between label/no label mode
Fix: BASIC toggling label mode now properly uses the set symbol mode
Fix: Fixed mixed up charset/watch tool name
Add: Display unused background in map editor
Fix: Character Editor control, slightly offset pixel detection
Fix: Bug when memory section was not filled with trailing * = ... statement
Fix: Broken binary literal parsing
Fix: Replace Win32 StretchBlt with .NET draw code for Charset Editor Control
C64Studio 6.6
Add: Support for $01 for VICE binary interface
Add: petcat compatiblity at BASIC file import
Fix: reverted errornous DPI adjusting of dialogs
Add: Alternative spelling of {RGHT}
Fix: Crash with warnings without compile config
Fix: Import of lower case BASIC files
Add: Renaming file hides extension
Add: Add display offset to column in hex display
Add: Partial support for concattenated labels (LABEL##VALUE)
Add: DPI awareness
Fix: Crash if solution was closed and one of the add item buttons was clicked
Fix: Charset screen editor: potential selection crash when going outside
Add: Allow editing of disk name/ID in File Manager
Fix: Display Char number in charseteditor
Add: Hack option to allow .byte/.word additionally
Add: Charset editor, import from BASIC (Hex) Data
add second unit test for virtual segments
Add: Virtual values (!byte ?, !word ?)
Fix: Graphic screen editor: Full Paste button of graphic screen offers size adjustment
Fix: Adjust !byte values also when following a label
Add: Display type of undo as tooltip text
Add: Clear screen option to charscreen editor
Fix: start charset editor with default uppercase charset
Fix: Description of regular letters for BASIC key map setting dialog
Fix: Literal 16bit value watches now default to one byte (not two)
Fix: Multiplying watch entries if you have more than one project in a solution
Add: Copy debug watch lines/values to clipboard
Add: Recalculate !byte, !word, etc. values on right click in assembler editor
Add: Binary display of X, Y, A registers in Debug window
Potential crash fix in Undo after Replace all
Add: Map Editor Up/Down to sort maps
Add more info to kernal.asm
Fix: Potential crash in File Manager when deleting files
Add: BASIC Replace ? with PRINT
Fix: Tooltip text for add new file in File Manager
Add: Show Selection length in BASIC editor (useful for PRINTs)
Fix: Allow Ctrl-I in BASIC
Fix: Crash if deleting folder with content in Solution Explorer
Fix: right pad file name with Shift-Space instead of space on import in File Manager
Add: Support for Simons BASIC
Add: missing response type to VICE debugger for binary interface
Fix: Rename bug when file inside sub folder
Add: DASM incdir directive
Add: !realign pseudo op
Fix: Text screen editor, graphic errors if in selection mode, inserting a floating selection and dragging the mouse
Fix: Renumber in BASIC not working if selection was upside down
Fix: FileManager properly move dir entries with duplicate names
Add: File Manager with PETSCII table
Fix: TLS1.2 hack for .NET 3.5 for update check
C64Studio 5.8
Add: Reload functionality for disassembler
Fix: Over zealous check on compiled file > $ffff
Fix: Import of Charpad file
Fix: Missing ASM settings in settings dialog restored
Add: Allow tabs with more than 9 spaces
Fix: Bug in non 40x25 sized char screens
Add: Line address display
Add: Context menu to jump to memory view from label
Add: Proper support for !addr pseudo op
Add: XOR as operator
Add: Now line separators (:) work properly
Add: Sample projects to release folder
Add/Fix: BASIC editor entry now does normal keyboard for normal entry, only positional mode in string enter mode
Add: Separated MRU in projects/files
Add: Import from ASM/BASIC to sprite editor
Fix: Memory block output display for BASIC
Fix: Running BASIC files with debugging enabled
Fix: Copy/Paste for Find/Replace
Add: GMOD2 cartridge support
Fix: Bug in macro evaluation, else if was evaluated
Add: Delta values in value table
Add: Set default key binding if no binding is set
Add: Allow reordering of tools
Add: BASIC macro multiplicator {4 down} now works
Fix: Totally broken if else chains
Fix: Endless loop if macro calls itself
C64Studio 5.7
Fix: easyflash, RGCD and magic desk cart generation was borked
Add: BASIC upper/lowercase toggle
Add: Library paths
Fix: Bug in !media for graphicscreen not being full width
Add: Simple up to date check
Fix: Unfolding of folded blocks during compiling
Add: Enhanced disassembly and preprocessed file output
Fix: Late breakpoints not working at all
Fix: several bugs in loops inside macros, nested macros
Fix: D64/D81 disk image BAM check for free space
Add: Graphic screen editor allows export to Koala
Fix: Binary import for charset screen if color bytes are > 15
Fix: Set filename in container media to outer filename (not HURZ anymore)
Add: Grid in charset screen editor
Add: Import charset and charset screen from assembly
Add: Key binding for collapsing/expaning all folded blocks
Add: Export to charset screen from map editor
Fix: Local labels in macros were not properly localized
Add: Option to move range of charset in charset screen editor with automatic screen adjustment
Add: Override charset display mode in charset screen editor