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Vulkan: compile HLSL/GLSL to SPIRV at runtime #2

@GoldNotch

Description

@GoldNotch

Right now, renderer can upload only SPIRV shaders. And it requires to be pre-compiled with script

Requirement:

  1. upload GLSL text to a memory and compile it into SPIRV byte-code
  2. upload HLSL text to a memory and compile it into SPIRV byte-code
  3. Create class ShaderCompiler which can do this functional

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