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control.lua
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208 lines (194 loc) · 6.17 KB
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MOD_NAME = "FLAN"
CURRENT_VERSION = "1.0.3"
FACTORIO_VERSION = "0.14"
REBUILD_REQUIRED_VERSION = "1.0.1"
ENTITY_NAME = "flantenna"
TECHNOLOGY_NAME = "flan-technology"
POWER_ENTITY_NAME = "flantenna-power-supply"
UPDATES_PER_TICK = 4
function debug_print(output)
for _,player in pairs(game.players) do
player.print(output)
end
end
function init_global()
global = global or {}
global.network = {}
global.signals = {item = {}, fluid = {}, virtual = {}}
global.offsets = {}
end
function update_global(changes)
if changes.mod_changes[MOD_NAME] then
if (not changes.mod_changes[MOD_NAME].old_version) or
is_newer_than(REBUILD_REQUIRED_VERSION, changes.mod_changes[MOD_NAME].old_version) then
init_global()
for _,surface in pairs(game.surfaces) do
for _,psu in pairs(surface.find_entities_filtered{name=POWER_ENTITY_NAME}) do
psu.destroy()
end
for _,antenna in pairs(surface.find_entities_filtered{name=ENTITY_NAME}) do
add_antenna(antenna)
end
end
for _,player in pairs(game.players) do
if player.gui.top["flan-toggle"] then
player.gui.top["flan-toggle"].destroy()
end
if player.gui.left["flan-panel"] then
player.gui.left["flan-panel"].destroy()
end
end
end
end
end
function is_newer_than(new_version_string, old_version_string)
local new_version = 0
for n in string.gmatch(new_version_string, '([^.]+)') do
new_version = new_version * 100
new_version = new_version + tonumber(n)
end
local old_version = 0
for n in string.gmatch(old_version_string, '([^.]+)') do
old_version = old_version * 100
old_version = old_version + tonumber(n)
end
return new_version > old_version
end
script.on_init(init_global)
script.on_configuration_changed(update_global)
function add_antenna(antenna)
table.insert(global.network,
{
id = antenna.unit_number,
entity = antenna,
control = antenna.get_or_create_control_behavior(),
psu = antenna.surface.create_entity
{
name = POWER_ENTITY_NAME,
position = antenna.position,
force = antenna.force
},
signals = {item = {}, fluid = {}, virtual = {}}
})
-- debug_print("Added "..#global.network..": "..antenna.unit_number)
update_offsets()
end
script.on_event(defines.events.on_built_entity, function(event)
if event.created_entity.name == ENTITY_NAME then
add_antenna(event.created_entity)
end
end)
script.on_event(defines.events.on_robot_built_entity, function(event)
if event.created_entity.name == ENTITY_NAME then
add_antenna(event.created_entity)
end
end)
function remove_antenna(dead_antenna)
for i,antenna in pairs(global.network) do
if antenna.id == dead_antenna.unit_number then
-- debug_print("Removed "..i..": "..antenna.id)
subtract_signals(i)
antenna.psu.destroy()
table.remove(global.network, i)
update_offsets()
end
end
end
script.on_event(defines.events.on_preplayer_mined_item, function(event)
if event.entity.name == ENTITY_NAME then
remove_antenna(event.entity)
end
end)
script.on_event(defines.events.on_robot_pre_mined, function(event)
if event.entity.name == ENTITY_NAME then
remove_antenna(event.entity)
end
end)
script.on_event(defines.events.on_entity_died, function(event)
if event.entity.name == ENTITY_NAME then
remove_antenna(event.entity)
end
end)
function update_offsets()
global.offsets = {}
local offset_count = math.min(UPDATES_PER_TICK, #global.network)
for i = 1, offset_count do
global.offsets[i] = math.floor(#global.network / offset_count) * i
end
end
function subtract_signals(index)
local antenna = global.network[index]
for type,signals in pairs(antenna.signals) do
for name,count in pairs(signals) do
global.signals[type][name] =
(global.signals[type][name] or 0) - count
antenna.signals[type][name] = nil
end
end
end
function zero_output(index)
local control = global.network[index].control
local old_parameters = control.parameters.parameters
local new_parameters = {parameters={}}
for _,parameter in pairs(old_parameters) do
if parameter.signal.name then
parameter.count = 0
table.insert(new_parameters.parameters, parameter)
end
end
control.parameters = new_parameters
end
function update_antenna(index)
subtract_signals(index)
local antenna = global.network[index]
local control = antenna.control
if antenna.psu.energy > 0 then
if not antenna.red or not antenna.red.valid then
antenna.red =
control.get_circuit_network(defines.wire_type.red)
end
local red_circuit = antenna.red
if not antenna.green or not antenna.green.valid then
antenna.green =
control.get_circuit_network(defines.wire_type.green)
end
local green_circuit = antenna.green
local old_parameters = control.parameters.parameters
local new_parameters = {parameters={}}
for _,parameter in pairs(old_parameters) do
if parameter.signal.name then
local red_signal, green_signal = 0, 0
if red_circuit then
red_signal = (red_circuit.get_signal(parameter.signal) or 0) - parameter.count
end
if green_circuit then
green_signal = (green_circuit.get_signal(parameter.signal) or 0) - parameter.count
end
-- output global count
parameter.count =
(global.signals[parameter.signal.type][parameter.signal.name] or 0)
-- add inbound to global count
global.signals[parameter.signal.type][parameter.signal.name] =
parameter.count + red_signal + green_signal
-- store inbound for next update
antenna.signals[parameter.signal.type][parameter.signal.name] =
red_signal + green_signal
table.insert(new_parameters.parameters, parameter)
end
end
control.parameters = new_parameters
control.enabled = true
else
if control.enabled then
zero_output(index)
antenna.control.enabled = false
end
end
end
script.on_event(defines.events.on_tick, function(event)
if #global.network > 0 then
for _,offset in pairs(global.offsets) do
update_antenna(((event.tick + offset) % #global.network) + 1)
end
end
end)