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FileManager.cs
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149 lines (130 loc) · 4.57 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
using Microsoft.Xna.Framework.Input;
namespace RTS_Engine;
public class FileManager
{
#region KeyBinds
public class KeyBindsData
{
public List<Keys> KeyboardKeys;
public List<int> MouseKeys;
public List<GameAction> KeyboardActions;
public List<GameAction> MouseActions;
public KeyBindsData()
{
KeyboardKeys = new List<Keys>();
MouseKeys = new List<int>();
KeyboardActions = new List<GameAction>();
MouseActions = new List<GameAction>();
}
}
public static KeyBindsData LoadKeyBindings()
{
XDocument doc = XDocument.Load("ConfigFiles/KeyBindings.xml");
KeyBindsData output = new KeyBindsData();
if (doc != null)
{
List<XElement> keyBindings = (
from element in doc.Element("Root")?.Element("Keyboard")?.Descendants("KeyBinding") select element
).ToList();
foreach (XElement keyBinding in keyBindings)
{
string key = keyBinding.Element("Key")?.Value;
string action = keyBinding.Element("Action")?.Value;
if (Enum.TryParse(key, out Keys k) && Enum.TryParse(action, out GameAction a))
{
output.KeyboardKeys.Add(k);
output.KeyboardActions.Add(a);
}
}
List<XElement> mouseBindings = (
from element in doc.Element("Root")?.Element("Mouse")?.Descendants("MouseBinding") select element
).ToList();
foreach (XElement mouseBinding in mouseBindings)
{
string key = mouseBinding.Element("Key")?.Value;
string action = mouseBinding.Element("Action")?.Value;
if (int.TryParse(key, out int k) && Enum.TryParse(action, out GameAction a))
{
output.MouseKeys.Add(k);
output.MouseActions.Add(a);
}
}
}
return output;
}
#endregion
#region SceneDeserialization
public static Scene PopulateScene(string name)
{
Scene loadedScene = new LoadedScene();
loadedScene.Name = name;
loadedScene.TempName = name;
#if _WINDOWS
loadedScene.SceneRoot = DeserializeScene(Globals.MainPath + "Scenes/" + name + ".xml");
#else
loadedScene.SceneRoot = DeserializeScene("Scenes/" + name + ".xml");
#endif
return loadedScene;
}
public static GameObject DeserializeScene(string filePath)
{
XDocument scene;
try
{
scene = XDocument.Load(filePath);
}
catch (Exception e)
{
Console.WriteLine(e);
throw;
}
return DeserializeObject(scene.Element("rootObject"));
}
private static GameObject DeserializeObject(XElement objectNode)
{
GameObject currentObject = new GameObject();
currentObject.Name = objectNode.Element("name").Value;
currentObject.Active = objectNode.Element("active").Value == "True";
XElement cascading = objectNode.Element("cascadingActive");
currentObject.UseCascadingActiveState = cascading == null || cascading.Value == "True";
foreach (XElement component in objectNode.Element("components").Elements())
{
if (component.Element("type")?.Value == "Transform")
{
currentObject.Transform.Deserialize(component);
}
else
{
Component newComponent = null;
Type t = Globals.ComponentsTypes.Find(x => x.Name.Equals(component.Element("type")?.Value));
if (t != null)
{
newComponent = (Component)Activator.CreateInstance(t);
}
if (newComponent != null)
{
newComponent.Deserialize(component);
currentObject.AddComponent(newComponent);
}
}
}
foreach (XElement childObject in objectNode.Element("childObjects").Elements())
{
currentObject.AddChildObject(DeserializeObject(childObject));
}
return currentObject;
}
#endregion
public static FileManager Instance;
public static void Initialize()
{
Instance = new FileManager();
}
private FileManager()
{
}
}