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ant.cpp
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190 lines (181 loc) · 5.33 KB
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/******************************************************************************************
** Program Filename: ant.cpp
** Author: Edwin Grove
** Date: 2/4/2016
** Description: This dictates the actions of the ant class; a derived class from the critter class
** Input: none
** Output: none
*******************************************************************************************/
#include "ant.hpp"
#include <iostream>
#include <stdlib.h>
using std::cout;
/*******************************************************************************************
** Default constructor - ant class
********************************************************************************************/
ant::ant()
{
numMoves = 0;
n = 0;
sign = 'O';
}
/*******************************************************************************************
** Function: move(critter *currArray[], critter *newArray[], int i, int cols, int totalCell)
** Description: dictates how ant moves in the game
** Paramters: critter *currArray[], critter *newArray[], int i, int cols, int totalCell
** Pre-conditions: currArray and newArray must be the same size
** Post-conditions: 'ant' will be in a different place in newArray
********************************************************************************************/
void ant::move(critter *currArray[], critter *newArray[], int i, int cols, int totalCell)
{
numMoves++;
n = rand() % 4; //randomly generating four numbers to decide where to move
if (numMoves % 3 == 0)
{
breed(currArray, newArray, i, cols, totalCell);
}
else
{
if (n == 0) //moving left
{
if (i % cols == 0) //checking bounds of the board
{
return;
}
else if (currArray[i - 1] == NULL) //checking if movement is to an empty space
{
newArray[i - 1] = currArray[i];
newArray[i] = NULL;
return;
}
else //if trying to move to a non empty space
{
return;
}
}
else if (n == 1) //moving right
{
if (i % cols == cols + 1) //checking bounds of the board
{
return;
}
else if (currArray[i + 1] == NULL) //checking if movement is to an empty space
{
newArray[i + 1] = currArray[i];
newArray[i] = NULL;
return;
}
else //if trying to move to a non-empty space
{
return;
}
}
else if (n == 2) //moving up
{
if (i - cols < 0) //checking bounds of the board
{
return;
}
else if (currArray[i - cols] == NULL) //checking if movement is to an empty space
{
newArray[i - cols] = currArray[i];
newArray[i] = NULL;
return;
}
else //if trying to move to a non-empty space
{
return;
}
}
else //moving down
{
if (i + cols > totalCell - 1) //checking the bounds of the board
{
return;
}
else if (currArray[i + cols] == NULL) //checking if movement is to an empty space
{
newArray[i + cols] = currArray[i];
newArray[i] = NULL;
return;
}
else //if space to move is not empty it stays in the same place
{
return;
}
}
}
}
/********************************************************************************************
** Function: breed(critter *currArray[], critter *newArray[], int i, int cols, int totalCell)
** Description: copies itself into a new cell in newArray
** Parameters: critter *currArray[], critter *newArray[], int i, int cols, int totalCell
** Pre-conditions: currArray and newArray must be same size
** Post-conditions: an adjacent cell will have an ant
*********************************************************************************************/
void ant::breed(critter *currArray[], critter *newArray[], int i, int cols, int totalCell)
{
n = rand() % 4; //randomly generating four numbers to decide where to move
if (n == 0) //moving left
{
if (i % cols == 0) //checking bounds of the board
{
return;
}
else if (currArray[i - 1] == NULL) //checking if new ant is to an empty space
{
newArray[i - 1] = new ant;
}
else //if trying to move to a non empty space
{
return;
}
}
else if (n == 1) //moving right
{
if (i % cols == cols + 1) //checking bounds of the board
{
return;
}
else if (currArray[i + 1] == NULL) //checking if new ant is to an empty space
{
newArray[i + 1] = new ant;
}
else //if trying to move to a non-empty space
{
return;
}
}
else if (n == 2) //moving up
{
if (i - cols < 0) //checking bounds of the board
{
return;
}
else if (currArray[i - cols] == NULL) //checking if new ant is to an empty space
{
newArray[i - cols] = new ant;
}
else //if trying to move to a non-empty space
{
return;
}
}
else //moving down
{
if (i + cols > totalCell - 1) //checking the bounds of the board
{
return;
}
else if (currArray[i + cols] == NULL) //checking if new ant is to an empty space
{
newArray[i + cols] = new ant;
}
else //if space to move is not empty it stays in the same place
{
return;
}
}
}
void ant::resetStat()
{}