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doodleBug.cpp
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290 lines (281 loc) · 9.03 KB
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/********************************************************************************************
** Program Filename: doodleBug.cpp
** Author: Edwin Grove
** Date: 2/4/2016
** Description: This file contains the derived class doodleBug from its parent class critter
and outlines the rules of the doodlebug in the predator prey game
** Input: none
** Output: none
*********************************************************************************************/
#include "doodleBug.hpp"
#include <iostream>
#include <stdlib.h>
using std::cout;
using std::endl;
/*********************************************************************************************
**Default constructor- doodleBug class
**********************************************************************************************/
doodleBug::doodleBug()
{
numMoves = 0;
numEatMoves = 0;
n = 0;
sign = 'X';
}
/*********************************************************************************************
** Function: move(critter *currArray[], critter *newArray[], int i, int cols, int totalCell)
** Description: This function allows the doodlebug to move or eat an ant nearby
** Paramters: critter *currArray[], critter *newArray[], int i, int cols, int totalCell
** Pre-conditions: both critter arrays must be of equal size
** Post-conditions: one 'doodlebug' will be moved according to its surrounding circumstances
**********************************************************************************************/
void doodleBug::move(critter *currArray[], critter *newArray[], int i, int cols, int totalCell)
{
numMoves++; //increment number of moves by one
numEatMoves++;
n = rand() % 4; //randomly generating four numbers to decide where to move
if (numMoves % 8 == 0)
{
breed(currArray, newArray, i, cols, totalCell);
}
else
{
if (i - cols >= 0) //check if there is an ant to eat above doodlebug
{
if (currArray[i - cols] != NULL && currArray[i - cols]->getSign() == 'O')
{
numEatMoves = 0;
newArray[i - cols] = currArray[i];
newArray[i] = NULL;
return;
}
}
if (i - (cols + 1) >= 0) //check if there is an ant to eat above and to the right of doodlebug
{
if (currArray[i - (cols + 1)] != NULL && currArray[i - (cols + 1)]->getSign() == 'O')
{
numEatMoves = 0;
newArray[i - (cols + 1)] = currArray[i];
newArray[i] = NULL;
return;
}
}
if (i - (cols - 1) >= 0) //check if there is an ant to eat above and to the left of doodlebug
{
if (currArray[i - (cols - 1)] != NULL && currArray[i - (cols - 1)]->getSign() == 'O')
{
numEatMoves = 0;
newArray[i - (cols - 1)] = currArray[i];
newArray[i] = NULL;
return;
}
}
if (i + cols <= totalCell - 1) //check if there is an ant to eat below doodlebug
{
if (currArray[i + cols] != NULL && currArray[i + cols]->getSign() == 'O')
{
numEatMoves = 0;
newArray[i + cols] = currArray[i];
newArray[i] = NULL;
return;
}
}
if (i + (cols - 1) <= totalCell - 1) //check if there is an ant to eat below and to the left doodlebug
{
if (currArray[i + (cols - 1)] != NULL && currArray[i + (cols - 1)]->getSign() == 'O')
{
numEatMoves = 0;
newArray[i + (cols - 1)] = currArray[i];
newArray[i] = NULL;
return;
}
}
if (i + (cols + 1) < totalCell) //check if there is an ant to eat below and to the right doodlebug
{
if (currArray[i + (cols + 1)] != NULL && currArray[i + (cols + 1)]->getSign() == 'O')
{
numEatMoves = 0;
newArray[i + (cols + 1)] = currArray[i];
newArray[i] = NULL;
return;
}
}
if (i % cols != 0) //check if there is an ant to eat to the left of doodlebug
{
if (currArray[i - 1] != NULL && currArray[i - 1]->getSign() == 'O')
{
numEatMoves = 0;
newArray[i - 1] = currArray[i];
newArray[i] = NULL;
return;
}
}
if (i % cols != cols + 1 && i + 1 < totalCell)
{
if (currArray[i + 1] != NULL && currArray[i + 1]->getSign() == 'O') //check if there is an ant to eat to the right of doodlebug
{
numEatMoves = 0;
newArray[i + 1] = currArray[i];
newArray[i] = NULL;
return;
}
}
if (numEatMoves > 3)
{
newArray[i] = NULL;
return;
}
if (n == 0) //moving left
{
if (i % cols == 0) //checking bounds of the board
{
return;
}
else if (currArray[i - 1] == NULL) //checking if movement is to an empty space
{
newArray[i - 1] = currArray[i];
newArray[i] = NULL;
return;
}
else //if trying to move to a non empty space
{
return;
}
}
else if (n == 1) //moving right
{
if (i % cols == cols + 1) //checking bounds of the board
{
return;
}
else if (currArray[i + 1] == NULL) //checking if movement is to an empty space
{
newArray[i + 1] = currArray[i];
newArray[i] = NULL;
return;
}
else //if trying to move to a non-empty space
{
return;
}
}
else if (n == 2) //moving up
{
if (i - cols < 0) //checking bounds of the board
{
return;
}
else if (currArray[i - cols] == NULL) //checking if movement is to an empty space
{
newArray[i - cols] = currArray[i];
newArray[i] = NULL;
return;
}
else //if trying to move to a non-empty space
{
return;
}
}
else //moving down
{
if (i + cols > totalCell - 1) //checking the bounds of the board
{
return;
}
else if (currArray[i + cols] == NULL) //checking if movement is to an empty space
{
newArray[i + cols] = currArray[i];
newArray[i] = NULL;
return;
}
else //if space to move is not empty it stays in the same place
{
return;
}
}
}
}
/*********************************************************************************************
** Function: breed(critter *currArray[], critter *newArray[], int i, int cols, int totalCell
** Description: This function breeds another doodlebug next to the existing one
** Parameters: critter *currArray[], critter *newArray[], int i, int cols, int totalCell
** Pre-Conditions: both currArray[] and newArray[] must be of the same size
** Post-Conditions: another doodlebug will appear on the map next to an existing one
**********************************************************************************************/
void doodleBug::breed(critter *currArray[], critter *newArray[], int i, int cols, int totalCell)
{
numMoves = 0;
n = rand() % 4; //randomly generating four numbers to decide where to move
if (n == 0) //moving left
{
if (i % cols == 0) //checking bounds of the board
{
return;
}
else if (currArray[i - 1] == NULL) //checking if new doodleBug is to an empty space
{
newArray[i - 1] = new doodleBug;
}
else //if trying to move to a non empty space
{
return;
}
}
else if (n == 1) //moving right
{
if (i % cols == cols + 1) //checking bounds of the board
{
return;
}
else if (currArray[i + 1] == NULL) //checking if new doodlebug is to an empty space
{
newArray[i + 1] = new doodleBug;
}
else //if trying to move to a non-empty space
{
return;
}
}
else if (n == 2) //moving up
{
if (i - cols < 0) //checking bounds of the board
{
return;
}
else if (currArray[i - cols] == NULL) //checking if new doodlebug is to an empty space
{
newArray[i - cols] = new doodleBug;
}
else //if trying to move to a non-empty space
{
return;
}
}
else //moving down
{
if (i + cols > totalCell - 1) //checking the bounds of the board
{
return;
}
else if (currArray[i + cols] == NULL) //checking if new doodlebug is to an empty space
{
newArray[i + cols] = new doodleBug;
}
else //if space to move is not empty it stays in the same place
{
return;
}
}
}
/***********************************************************************************************
** Function: resetStat()
** Description: resets the private member variables of doodlebug for when a new bug is spawned
** Parameters: none
** Pre-conditions: none
** Post-conditions: private member variables numMoves and numEatMoves are set to zero
************************************************************************************************/
void doodleBug::resetStat()
{
numMoves = 0;
numEatMoves = 0;
}