Invisible wall that stop both the player and projectiles when crossing on a specific portion of the bridge. The video below showcase the issue. https://github.com/user-attachments/assets/03f06a79-ca14-4c75-851c-0a6184e45fb7 Issue is absent when using DSDA and very different when using UZDoom, see video below. https://github.com/user-attachments/assets/2baf0910-45a6-4e32-8dff-bd82bd0feef8 Position on map: <img width="1920" height="1080" alt="Image" src="https://github.com/user-attachments/assets/2c341214-d89e-4067-9aa0-7f1ccfe19f02" /> Issue tested and present on nightly build sha256:10ca78e158ab6206d01713f353ce753fe3d830e67e9459cfad493b268fe13a06 for Win x64.
Invisible wall that stop both the player and projectiles when crossing on a specific portion of the bridge. The video below showcase the issue.
2026-01-21.18-17-05.mp4
Issue is absent when using DSDA and very different when using UZDoom, see video below.
2026-01-21.18-19-30.mp4
Position on map:
Issue tested and present on nightly build sha256:10ca78e158ab6206d01713f353ce753fe3d830e67e9459cfad493b268fe13a06 for Win x64.