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Weird projectile behavior in map 3 of Spectrum Descent #1513

@hydracorvi

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@hydracorvi

Link to wad: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/specdesc

This is how the projectile behave in DSDA/Woof,

2026-02-27.10-44-32.mp4

In Helion,

2026-02-27.10-49-40.mp4

And in UZ.

2026-02-27.10-46-15.mp4

I'm not sure which of these is the correct one, but I'm pretty sure that, in Helion's case, they shouldn't instantly disappear.

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