Link to wad: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/specdesc This is how the projectile behave in DSDA/Woof, https://github.com/user-attachments/assets/a900bf8b-32fb-4fad-85b0-c71441aeaef8 In Helion, https://github.com/user-attachments/assets/8c069420-916e-40a1-a86b-4e40334b56f4 And in UZ. https://github.com/user-attachments/assets/3d7e9165-fcc2-49bf-a934-f0d72b2c3036 I'm not sure which of these is the correct one, but I'm pretty sure that, in Helion's case, they shouldn't instantly disappear. Location on map: <img width="1920" height="1080" alt="Image" src="https://github.com/user-attachments/assets/5d089dff-ba06-48f1-9b38-58ce35757472" />
Link to wad: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/specdesc
This is how the projectile behave in DSDA/Woof,
2026-02-27.10-44-32.mp4
In Helion,
2026-02-27.10-49-40.mp4
And in UZ.
2026-02-27.10-46-15.mp4
I'm not sure which of these is the correct one, but I'm pretty sure that, in Helion's case, they shouldn't instantly disappear.
Location on map: