diff --git a/Core/World/Geometry/Sectors/Sector.cs b/Core/World/Geometry/Sectors/Sector.cs index f9268d618..c48a61b82 100644 --- a/Core/World/Geometry/Sectors/Sector.cs +++ b/Core/World/Geometry/Sectors/Sector.cs @@ -190,6 +190,8 @@ public void Reset() Ceiling.Reset(m_initialLightLevel); Gravity = 1; HasDamageSector3D = default; + MoveEventGameTick = -1; + MoveProcessedGameTick = default; for (int i = 0; i < Sectors3D.Length; i++) Sectors3D[i].Reset();