From 692b4bedd48bc2ac47ee973f6dec7541b767ed68 Mon Sep 17 00:00:00 2001 From: Nick Date: Fri, 24 Apr 2026 05:35:01 -0400 Subject: [PATCH] reset move game tick to fix geometry not being cleared from moving sectors when loading a game --- Core/World/Geometry/Sectors/Sector.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Core/World/Geometry/Sectors/Sector.cs b/Core/World/Geometry/Sectors/Sector.cs index f9268d618..c48a61b82 100644 --- a/Core/World/Geometry/Sectors/Sector.cs +++ b/Core/World/Geometry/Sectors/Sector.cs @@ -190,6 +190,8 @@ public void Reset() Ceiling.Reset(m_initialLightLevel); Gravity = 1; HasDamageSector3D = default; + MoveEventGameTick = -1; + MoveProcessedGameTick = default; for (int i = 0; i < Sectors3D.Length; i++) Sectors3D[i].Reset();