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PluginEditor.cpp
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67 lines (55 loc) · 2.76 KB
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#include "PluginProcessor.h"
#include "PluginEditor.h"
//==============================================================================
AudioPluginAudioProcessorEditor::AudioPluginAudioProcessorEditor (AudioPluginAudioProcessor& p)
: AudioProcessorEditor (&p), processorRef (p), midiKeyboard(p.getKeyboardState(), juce::KeyboardComponentBase::Orientation::horizontalKeyboard)
{
juce::ignoreUnused (processorRef);
// Make sure that before the constructor has finished, you've set the
// editor's size to whatever you need it to be.
setSize (800, 600);
// setup gain slider
attachment.push_back
(std::make_unique<juce::AudioProcessorValueTreeState::SliderAttachment>(processorRef.apvts, "gain", gainSlider));
addAndMakeVisible(gainSlider);
attachment.push_back
(std::make_unique<juce::AudioProcessorValueTreeState::SliderAttachment>(processorRef.apvts, "frequency", frequencySlider));
addAndMakeVisible(frequencySlider);
attachment.push_back
(std::make_unique<juce::AudioProcessorValueTreeState::SliderAttachment>(processorRef.apvts, "virtualFilter", virtualFilter));
addAndMakeVisible(virtualFilter);
// Setup MIDI mode toggle button
buttonAttachment.push_back
(std::make_unique<juce::AudioProcessorValueTreeState::ButtonAttachment>(processorRef.apvts, "useMidiMode", useMidiModeButton));
useMidiModeButton.setButtonText("Use MIDI Input");
addAndMakeVisible(useMidiModeButton);
// Setup MIDI keyboard
addAndMakeVisible(midiKeyboard);
}
AudioPluginAudioProcessorEditor::~AudioPluginAudioProcessorEditor()
{
}
//==============================================================================
void AudioPluginAudioProcessorEditor::paint (juce::Graphics& g)
{
// (Our component is opaque, so we must completely fill the background with a solid colour)
g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId));
// g.setColour (juce::Colours::white);
// g.setFont (15.0f);
// g.drawFittedText ("Hello World!", getLocalBounds(), juce::Justification::centred, 1);
}
void AudioPluginAudioProcessorEditor::resized()
{
// This is generally where you'll want to lay out the positions of any
// subcomponents in your editor..
// put gain slider at the top
auto area = getLocalBounds();
auto height = 40;
gainSlider.setBounds(area.removeFromTop(height));
frequencySlider.setBounds(area.removeFromTop(height));
virtualFilter.setBounds(area.removeFromTop(height));
// MIDI keyboard at the bottom
int keyboardHeight = 100;
midiKeyboard.setBounds(area.removeFromBottom(keyboardHeight));
useMidiModeButton.setBounds(area.removeFromBottom(height));
}