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PluginProcessor.cpp
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307 lines (258 loc) · 10.3 KB
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#include "PluginProcessor.h"
#include "PluginEditor.h"
float defaultGain = -60.0f;
float defaultFrequency = 440.0f;
float defaultVirtualFilter = 1.0f;
bool defaultUseMidiMode = false;
juce::AudioProcessorValueTreeState::ParameterLayout parameters()
{
std::vector<std::unique_ptr<juce::RangedAudioParameter>> parameter_list;
// gain parameter from -60 dB to 0 dB
//// idk what's the parameters here tho
parameter_list.push_back(std::make_unique<juce::AudioParameterFloat>(
juce::ParameterID{"gain", 1}, "Gain", -60.0, 0.0, defaultGain));
parameter_list.push_back(std::make_unique<juce::AudioParameterFloat>(
juce::ParameterID{"frequency", 2}, "Frequency", 20.0, 20000.0, defaultFrequency));
parameter_list.push_back(std::make_unique<juce::AudioParameterFloat>(
juce::ParameterID{"virtualFilter", 3}, "Virtual Filter", 0.0, 1.0, defaultVirtualFilter));
parameter_list.push_back(std::make_unique<juce::AudioParameterBool>(
juce::ParameterID{"useMidiMode", 4}, "Use MIDI Input", defaultUseMidiMode));
return {parameter_list.begin(), parameter_list.end()};
}
//==============================================================================
AudioPluginAudioProcessor::AudioPluginAudioProcessor()
: AudioProcessor (BusesProperties()
#if ! JucePlugin_IsMidiEffect
#if ! JucePlugin_IsSynth
.withInput ("Input", juce::AudioChannelSet::stereo(), true)
#endif
.withOutput ("Output", juce::AudioChannelSet::stereo(), true)
#endif
),
// initialize APVTS
apvts(*this, nullptr, "Parameters", parameters())
{
}
AudioPluginAudioProcessor::~AudioPluginAudioProcessor()
{
}
//==============================================================================
const juce::String AudioPluginAudioProcessor::getName() const
{
return JucePlugin_Name;
}
bool AudioPluginAudioProcessor::acceptsMidi() const
{
#if JucePlugin_WantsMidiInput
return true;
#else
return false;
#endif
}
bool AudioPluginAudioProcessor::producesMidi() const
{
#if JucePlugin_ProducesMidiOutput
return true;
#else
return false;
#endif
}
bool AudioPluginAudioProcessor::isMidiEffect() const
{
#if JucePlugin_IsMidiEffect
return true;
#else
return false;
#endif
}
double AudioPluginAudioProcessor::getTailLengthSeconds() const
{
return 0.0;
}
int AudioPluginAudioProcessor::getNumPrograms()
{
return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
// so this should be at least 1, even if you're not really implementing programs.
}
int AudioPluginAudioProcessor::getCurrentProgram()
{
return 0;
}
void AudioPluginAudioProcessor::setCurrentProgram (int index)
{
juce::ignoreUnused (index);
}
const juce::String AudioPluginAudioProcessor::getProgramName (int index)
{
juce::ignoreUnused (index);
return {};
}
void AudioPluginAudioProcessor::changeProgramName (int index, const juce::String& newName)
{
juce::ignoreUnused (index, newName);
}
//==============================================================================
void AudioPluginAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
{
// Use this method as the place to do any pre-playback
// initialisation that you need..
juce::ignoreUnused (sampleRate, samplesPerBlock);
// _phasor.setFrequency(defaultFrequency, sampleRate);
_soundWave = new fx::SchoffhauzerSawtooth(defaultFrequency, sampleRate);
}
void AudioPluginAudioProcessor::releaseResources()
{
// When playback stops, you can use this as an opportunity to free up any
// spare memory, etc.
delete _soundWave;
_soundWave = nullptr;
}
bool AudioPluginAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
{
#if JucePlugin_IsMidiEffect
juce::ignoreUnused (layouts);
return true;
#else
// This is the place where you check if the layout is supported.
// In this template code we only support mono or stereo.
// Some plugin hosts, such as certain GarageBand versions, will only
// load plugins that support stereo bus layouts.
if (layouts.getMainOutputChannelSet() != juce::AudioChannelSet::mono()
&& layouts.getMainOutputChannelSet() != juce::AudioChannelSet::stereo())
return false;
// This checks if the input layout matches the output layout
#if ! JucePlugin_IsSynth
if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
return false;
#endif
return true;
#endif
}
void AudioPluginAudioProcessor::processBlock (juce::AudioBuffer<float>& buffer,
juce::MidiBuffer& midiMessages)
{
// juce::ignoreUnused (midiMessages);
juce::ScopedNoDenormals noDenormals;
auto totalNumInputChannels = getTotalNumInputChannels();
auto totalNumOutputChannels = getTotalNumOutputChannels();
// In case we have more outputs than inputs, this code clears any output
// channels that didn't contain input data, (because these aren't
// guaranteed to be empty - they may contain garbage).
// This is here to avoid people getting screaming feedback
// when they first compile a plugin, but obviously you don't need to keep
// this code if your algorithm always overwrites all the output channels.
for (auto i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
buffer.clear (i, 0, buffer.getNumSamples());
// This is the place where you'd normally do the guts of your plugin's
// audio processing...
// Make sure to reset the state if your inner loop is processing
// the samples and the outer loop is handling the channels.
// Alternatively, you can process the samples with the channels
// interleaved by keeping the same state.
float _gain = apvts.getParameter("gain")->getValue();
float _frequency = apvts.getParameter("frequency")->getValue();
useMidiInput = apvts.getParameter("useMidiMode")->getValue() > 0.5f;
// 0.0 to 1.0
// _gain parameter was normalized, so we need to convert it back to actual gain value
// 0-1 parameter to -60 dB to 0 dB
// then dB to amplitude 0-1 (logarithmically)
_gain = fx::dbtoa(fx::map(_gain, 0.0f, 1.0f, -60.0f, 0.0f)); // -60 dB to 0 dB
(*_soundWave).setCutoff(apvts.getParameter("virtualFilter")->getValue());
// Process MIDI messages if MIDI mode is active
if (useMidiInput)
{
keyboardState.processNextMidiBuffer(midiMessages, 0, buffer.getNumSamples(), true);
for (auto metadata : midiMessages)
{
auto message = metadata.getMessage();
if (message.isNoteOn())
{
int noteNumber = message.getNoteNumber();
// Convert MIDI note number to frequency using mtof
float midiFrequency = fx::mtof(static_cast<float>(noteNumber));
midiNotes[noteNumber] = true;
isMidiPlaying = true;
(*_soundWave).setFrequency(midiFrequency, getSampleRate());
(*_soundWave).setCutoff(apvts.getParameter("virtualFilter")->getValue());
}
else if (message.isNoteOff())
{
int noteNumber = message.getNoteNumber();
midiNotes[noteNumber] = false;
isMidiPlaying = false;
}
}
}
else
{
// set frequency
float mappedFrequency = fx::map(_frequency, 0.0f, 1.0f, 20.0f, 20000.0f);
(*_soundWave).setFrequency(mappedFrequency, getSampleRate());
}
// allocate array
float *_buffer = new float[buffer.getNumSamples()];
if (useMidiInput)
{
if (isMidiPlaying)
{
// Play the last active MIDI note
for (int sample = 0; sample < buffer.getNumSamples(); ++sample)
{
_buffer[sample] = (*_soundWave)();
}
}
else
// No active notes in MIDI mode
std::fill(_buffer, _buffer + buffer.getNumSamples(), 0.0f);
}
else
{
// Use slider frequency
for (int sample = 0; sample < buffer.getNumSamples(); ++sample)
{
_buffer[sample] = (*_soundWave)();
}
}
// for all channels
for (int channel = 0; channel < totalNumInputChannels; ++channel)
{
auto* channelData = buffer.getWritePointer (channel);
juce::ignoreUnused (channelData);
for (int sample = 0; sample < buffer.getNumSamples(); ++sample)
{
// assign sine waves sample value to channel buffer
// apply gain
channelData[sample] = _buffer[sample] * _gain;
}
}
delete[] _buffer;
}
//==============================================================================
bool AudioPluginAudioProcessor::hasEditor() const
{
return true; // (change this to false if you choose to not supply an editor)
}
juce::AudioProcessorEditor* AudioPluginAudioProcessor::createEditor()
{
return new AudioPluginAudioProcessorEditor (*this);
}
//==============================================================================
void AudioPluginAudioProcessor::getStateInformation (juce::MemoryBlock& destData)
{
// You should use this method to store your parameters in the memory block.
// You could do that either as raw data, or use the XML or ValueTree classes
// as intermediaries to make it easy to save and load complex data.
juce::ignoreUnused (destData);
}
void AudioPluginAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
{
// You should use this method to restore your parameters from this memory block,
// whose contents will have been created by the getStateInformation() call.
juce::ignoreUnused (data, sizeInBytes);
}
//==============================================================================
// This creates new instances of the plugin..
juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter()
{
return new AudioPluginAudioProcessor();
}