Sometimes the game logic breaks if the player presses through the menu buttons too quickly, for example. When it gets into this state, the puppeteering client is still waiting for the player to start the task, but the player is in the simulation space (with the incorrect, paused simulation).
Sometimes the game logic breaks if the player presses through the menu buttons too quickly, for example. When it gets into this state, the puppeteering client is still waiting for the player to start the task, but the player is in the simulation space (with the incorrect, paused simulation).