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cvector.h
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128 lines (103 loc) · 2.45 KB
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#ifndef OSIM1_CVECTOR_H
#define OSIM1_CVECTOR_H
#include <cmath>
class cvector {
public:
double x{};
double y{};
cvector() = default;
cvector(const double &a, const double &b) {
cvector res;
res.x = a;
res.y = b;
}
cvector operator+(const cvector &b) const {
cvector res;
res.x = b.x + x;
res.y = b.y + y;
return res;
}
cvector operator-(const cvector &b) const {
cvector res;
res.x = b.x - x;
res.y = b.y - y;
return res;
}
cvector operator+(const double &i) const {
cvector res;
res.x = x + i;
res.y = y + i;
return res;
}
cvector operator-(const double &i) const {
cvector res;
res.x = x - i;
res.y = y - i;
return res;
}
cvector operator*(const double &i) const {
cvector res;
res.x = x * i;
res.y = y * i;
return res;
}
cvector operator/(const double &i) const {
cvector res;
res.x = x / i;
res.y = y / i;
return res;
}
double operator*(const cvector &b) {
double res;
res = x * b.x + y * b.y;
return res;
}
double operator/(const cvector &b) {
double res;
res = x * b.x - y * b.y;
return res;
}
bool operator==(const cvector &b) const {
return (x == b.x) && (y == b.y);
}
bool operator!=(const cvector &b) const {
return !(*this == b);
}
cvector &operator=(const cvector &b) {
x = b.x;
y = b.y;
return *this;
}
cvector operator+=(const cvector &b) {
x = b.x + x;
y = b.y + y;
return *this;
}
cvector operator-=(const cvector &b) {
x = x - b.x;
y = y - b.y;
return *this;
}
cvector operator-() const {
cvector res;
res.x = -x;
res.y = -y;
return res;
}
};
double abs(const cvector &vi) {
return sqrt(vi.x * vi.x + vi.y * vi.y);
}
cvector operator+(double x, const cvector &y) {
return y + x;
}
cvector operator-(double x, const cvector &y) {
return y - x;
}
cvector operator*(double x, const cvector &y) {
return y * x;
}
cvector operator/(double x, const cvector &y) {
return y / x;
}
#endif //OSIM1_CVECTOR_H