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info .. renderer project #294

@dobkeratops

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@dobkeratops

thought id share some recent progress on my rust renderer. i pulled some features across from my c++ version, and got s bit further with lights/materials (clustered forward+ with normal mapped scenery) . I bounce between the languages .. still more comfortable in c+ .. in the past couple of months rust is really starting to click

https://vimeo.com/567738378

this currrent code is not yet in s public repo. I have a prospective use csse so am figuring out exsctly how to seperste it out. it probebly will appear in time.
my longterm goal remains neural nets to enhance game content creation.

guessing normal maps from photos is an obvious use case (train on input = render, output = normsl,light,albedo,specular,gloss). it should be possible to generate a dataset starting from random textures then a net could learn lighting.. I wonder if that could be done with multitask learning - ive seen articles claiming to get a benefit from pretraining vision nets in fractsls.

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