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Cleanup #1

@H-A-M-G-E-R

Description

@H-A-M-G-E-R

Plase each enemy in different .asm files
So each group of enemies (vanilla or custom) need one ASM file, raw graphics .gfx and raw palette .pal
Makes repointing induvidual enemy AI very possible

Name Samus poses

Better data extractors (e.g. partial support for vanillalike (code is untouched, but the data is edited and/or repointed) hacks, SpriteSomething Samus)
When SMART supports the disassembly eventually...

Add RAM symbols (using skip command)
for making the code much easier to read and for the RAM to be repointable

Check if checksum matches vanilla

Allow repointing enemy AI to different banks without editing the header

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