Currently only world surfaces allow for pbr shaders/materials.
Because tangents are not yet extracted and uploaded for models.
This also requires to set normals and tangents vertex stride properly.
optionally:
would be nice if #2 is implemented additionally.
Currently only world surfaces allow for pbr shaders/materials.
Because tangents are not yet extracted and uploaded for models.
This also requires to set normals and tangents vertex stride properly.
optionally:
would be nice if #2 is implemented additionally.