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GameJFrame.java
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302 lines (266 loc) · 9.77 KB
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package com.itheima;
import javax.swing.*;
import javax.swing.border.BevelBorder;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
public class GameJFrame extends JFrame implements KeyListener, ActionListener {
//创建二位数组,用来管理数据
int[][] data = new int[4][4];
//表示空白方块在二维数组中的位置
int x = 0;
int y = 0;
int step = 0;
Random r = new Random();
int[][] standardData = {{1,2,3,4},{5,6,7,8},{9,10,11,12},{13,14,15,0}};
String path = "D:\\computing\\PuzzleGame\\image\\girl\\girl3\\";
//子类也表示窗体
//此类即为游戏的主界面
public GameJFrame() {
initJframe();
initMenu();
//初始化数据
initData();
//初始化图片
initImage();
//可视化
this.setVisible(true);
}
private void initData() { //将一个一维数组中的数字0-15打乱顺序
//然后在按照4个一组的方式添加到二位数组当中
int[] tempArr = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
Random r = new Random();
for (int i = 0; i < tempArr.length; i++) {
int index = r.nextInt(0, tempArr.length);
int temp = tempArr[i];
tempArr[i] = tempArr[index];
tempArr[index] = temp;
}
for (int i = 0; i < tempArr.length; i++) {
if (tempArr[i] == 0) {
x = i / 4;
y = i % 4;}
data[i / 4][i % 4] = tempArr[i];
}
}
private void initImage() {
//清空已经存在的所有图片
this.getContentPane().removeAll();
//胜利结局
if (victory()){
JLabel winJLabel = new JLabel(new ImageIcon("D:\\computing\\PuzzleGame\\image\\win.png"));
winJLabel.setBounds(203,283,197,73);
this.getContentPane().add(winJLabel);
}
JLabel stepCount = new JLabel("步数"+step);
stepCount.setBounds(50,20,100,20);
this.getContentPane().add(stepCount);
//先加载的图片在上方,后加载的图片在下方。
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
//此为绝对路劲(从盘符开始)
//相对路径不需从盘符开始,只需要表明项目内的上级文件名即可。
JLabel jLabel = new JLabel(new ImageIcon(path + data[i][j] + ".jpg"));
this.add(jLabel);
jLabel.setBounds(105 * j + 83, 105 * i + 134, 105, 105);
//给图片添加边框
jLabel.setBorder(new BevelBorder(BevelBorder.LOWERED));
this.getContentPane().add(jLabel);
}
}
JLabel backGround = new JLabel(new ImageIcon("D:\\computing\\PuzzleGame\\image\\background.png"));
backGround.setBounds(40, 40, 508, 560);
this.getContentPane().add(backGround);
this.getContentPane().repaint();
}
//将条目放在成员位置。
JMenuItem replayItem = new JMenuItem("重新游戏");
JMenuItem reLoginItem = new JMenuItem("重新登录");
JMenuItem closeItem = new JMenuItem("关闭游戏");
JMenuItem AccountItem = new JMenuItem("公众号");
JMenuItem girl = new JMenuItem("女孩");
JMenuItem animal = new JMenuItem("动物");
JMenuItem sports = new JMenuItem("运动");
private void initMenu() {
//初始化菜单。
JMenuBar JMenuBar = new JMenuBar();
JMenu functionJMenu = new JMenu("功能");
JMenu aboutJMenu = new JMenu("关于我们");
JMenu changePics = new JMenu("更换照片");
//将每个选择的条目添加到选项之中
functionJMenu.add(replayItem);
functionJMenu.add(reLoginItem);
functionJMenu.add(closeItem);
functionJMenu.add(changePics);
changePics.add(girl);
changePics.add(animal);
changePics.add(sports);
aboutJMenu.add(AccountItem);
//给条目绑定事件
replayItem.addActionListener(this);
reLoginItem.addActionListener(this);
closeItem.addActionListener(this);
AccountItem.addActionListener(this);
girl.addActionListener(this);
animal.addActionListener(this);
sports.addActionListener(this);
JMenuBar.add(functionJMenu);
JMenuBar.add(aboutJMenu);
this.setJMenuBar(JMenuBar);
}
private void initJframe() {
//设置界面的宽高
this.setSize(603, 680);
//设置界面的标题
this.setTitle("川哥的拼图游戏 v1.0");
//上层显示
this.setAlwaysOnTop(true);
//设置界面居中
this.setLocationRelativeTo(null);
//设置游戏关闭模式
//windowConstants可以显示int数据类型代表了什么结果
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//取消默认的居中方式。,只有取消了才会按照xy轴的形式添加组件。
this.setLayout(null);
//给整个界面添加键盘监听事件。
this.addKeyListener(this);
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyPressed(KeyEvent e) {
if (e.getKeyCode()==66){
this.getContentPane().removeAll();
JLabel fullPic = new JLabel(new ImageIcon(path+"all.jpg"));
fullPic.setBounds(83,134,420,420);
this.getContentPane().add(fullPic);
JLabel backGround = new JLabel(new ImageIcon("D:\\computing\\PuzzleGame\\image\\background.png"));
backGround.setBounds(40, 40, 508, 560);
this.getContentPane().add(backGround);
this.getContentPane().repaint();
}
}
@Override
public void keyReleased(KeyEvent e) {
//判断游戏是否顺利
if(victory()){
return;
}
int code = e.getKeyCode();
//w 87 s 83 a 65 d 68
if (code == 65){
System.out.println("向左移动");
if(y==0){
return;
}
data[x][y] = data[x][y-1];
data[x][y-1] = 0;
y--;
step++;
initImage();
}else if(code == 87){
System.out.println("向上移动");
if(x==0){
return;
}
data[x][y] = data[x-1][y];
data[x-1][y] = 0;
x--;
step++;
initImage();
}else if(code == 68){
System.out.println("向右移动");
if(y==3){
return;
}
data[x][y] = data[x][y+1];
data[x][y+1] = 0;
y++;
step++;
initImage();
}else if(code == 83){
System.out.println("向下移动");
if(x==3){
return;
}
data[x][y] = data[x+1][y];
data[x+1][y] = 0;
x++;
step++;
initImage();
//按v作弊
}else if (e.getKeyCode()==66){
initImage();
}else if (e.getKeyCode()==86){
data = new int[][]{
{1,2,3,4},
{5,6,7,8},
{9,10,11,12},
{13,14,15,0},
};
x = 3;
y = 3;
initImage();
}
//v = 86
}
public Boolean victory(){
for (int i = 0; i < data.length; i++) {
for (int i1 = 0; i1 < data[i].length; i1++) {
if (data[i][i1]!=standardData[i][i1]){
return false;
}
}
}
return true;
}
int index = 0;
@Override
public void actionPerformed(ActionEvent e) {
Object obj = e.getSource();
if (obj == replayItem){
System.out.println("重新游戏");
step = 0;
initData();
initImage();
}else if(obj == reLoginItem){
this.setVisible(false);
new LoginJFrame();
}else if(obj == closeItem){
System.out.println("关闭游戏");
System.exit(0);
}else if(obj == AccountItem){
System.out.println("公众号");
JDialog jDialog = new JDialog();
JLabel jLabel = new JLabel(new ImageIcon("D:\\computing\\PuzzleGame\\image\\Snipaste_2023-02-10_14-43-54.png"));
jLabel.setBounds(0,0,258,258);
jDialog.getContentPane().add(jLabel);
jDialog.setSize(344,344);
jDialog.setAlwaysOnTop(true);
jDialog.setLocationRelativeTo(null);
jDialog.setModal(true);
jDialog.setVisible(true);
}else if (obj==girl){
index = r.nextInt(1,13);
path ="D:\\computing\\PuzzleGame\\image\\girl\\girl"+index+"\\";
step = 0;
initData();
initImage();
}else if (obj==animal){
index = r.nextInt(1,8);
path ="D:\\computing\\PuzzleGame\\image\\animal\\animal"+index+"\\";
step = 0;
initData();
initImage();
}else if (obj==sports){
index = r.nextInt(1,10);
path ="D:\\computing\\PuzzleGame\\image\\sport\\sport"+index+"\\";
step = 0;
initData();
initImage();
}
}
}