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Mipmaps aren't aligned correctly with non-power of two textures #11

@ShizCalev

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@ShizCalev

These mips all look correct in Nvidia texture tool & gimp, however ingame they end up misaligned
image
image
image
image

Example files (base PNG, generated DDS, and final CTXR file):
pngs.zip

Edit:
The game itself DOES have some non-power of two textures, so they SHOULD be functioning correctly.
convo from MGN disc that may shed some light on why things are incorrect:
image

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