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Plugins (reasonably) do not expect Player#getWorld to return null. On Paper, the player's world is not loaded and set when loading their data, and therefore needs to be set by OI as part of the load process. If you have specific questions, I don't mind answering, but I'm not going to write out the entire process when you can just read it. Most areas of the load process are commented with the internal method they're adapted from or the reason it's included. |
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Hello!
I was wondering why opening containers for offline players makes calls to setLevel; and wanted to know the logic behind the offline player process.
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