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Boss1Bullet.java
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50 lines (35 loc) · 951 Bytes
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package com.tutorial.main;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.util.Random;
public class Boss1Bullet extends GameObject
{
private Handler handler;
Random r = new Random();
public Boss1Bullet(int x, int y, ID id, Handler handler)
{
super(x, y, id);
this.handler = handler;
velX = (r.nextInt(5 - -5) + -5);
velY = 5;
}
public Rectangle getBounds()
{
return new Rectangle((int)x, (int)y, 16, 16);
}
public void tick()
{
x += velX;
y += velY;
//if(y <= 0 || y >= Game.HEIGHT - 32) velY *= -1;
//if(x <= 0 || x >= Game.WIDTH - 16) velX *= -1;
if(y >= Game.HEIGHT) handler.removeObject(this);
handler.addObject(new Trail((int)x, (int)y, ID.Trail, Color.red, 16, 16, 0.015f, handler));
}
public void render(Graphics g)
{
g.setColor(Color.red);
g.fillRect((int)x, (int)y, 16, 16);
}
}