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GameObject.java
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63 lines (58 loc) · 923 Bytes
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package com.tutorial.main;
import java.awt.Graphics;
import java.awt.Rectangle;
public abstract class GameObject
{
protected float x, y;
protected ID id;
protected float velX, velY;
public GameObject(float x, float y, ID id)
{
this.x = x;
this.y = y;
this.id = id;
}
public abstract void tick();
public abstract void render(Graphics g);
public abstract Rectangle getBounds();
public void setX(int x)
{
this.x = x;
}
public void setY(int y)
{
this.y = y;
}
public float getX()
{
return x;
}
public float getY()
{
return y;
}
public void setId(ID id)
{
this.id = id;
}
public ID getId()
{
return id;
}
public void setVelX(int velX)
{
this.velX = velX;
}
public void setVelY(int velY)
{
this.velY = velY;
}
public float getVelX()
{
return velX;
}
public float getVelY()
{
return velY;
}
}