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47 lines (34 loc) · 1011 Bytes
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HardEnemy.java
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47 lines (34 loc) · 1011 Bytes
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package com.tutorial.main;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.util.Random;
public class HardEnemy extends GameObject
{
private Handler handler;
private Random r = new Random();
public HardEnemy(int x, int y, ID id, Handler handler)
{
super(x, y, id);
this.handler = handler;
velX = 5;
velY = 5;
}
public Rectangle getBounds()
{
return new Rectangle((int)x, (int)y, 16, 16);
}
public void tick()
{
x += velX;
y += velY;
if(y <= 0 || y >= Game.HEIGHT - 32) {if(velY < 0) velY = -(r.nextInt(7)+1)* -1; else velY = (r.nextInt(7)+1)* -1;}
if(x <= 0 || x >= Game.WIDTH - 16) {if(velX < 0) velX = -(r.nextInt(7)+1)* -1; else velX = (r.nextInt(7)+1)* -1;}
handler.addObject(new Trail((int)x, (int)y, ID.Trail, Color.magenta, 16, 16, 0.015f, handler));
}
public void render(Graphics g)
{
g.setColor(Color.magenta);
g.fillRect((int)x, (int)y, 16, 16);
}
}