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KeyInput.java
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79 lines (69 loc) · 2.06 KB
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package com.tutorial.main;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import org.lwjgl.openal.AL;
import com.tutorial.main.Game.STATE;
public class KeyInput extends KeyAdapter
{
private Handler handler;
private boolean[] keyDown = new boolean[4];
Game game;
public KeyInput(Handler handler, Game game)
{
this.handler = handler;
this.game = game;
keyDown[0] = false; //W
keyDown[1] = false; //S
keyDown[2] = false; //D
keyDown[3] = false; //A
}
public void keyPressed(KeyEvent e)
{
int key = e.getKeyCode();
for(int i = 0; i < handler.object.size(); i++)
{
GameObject tempObject = handler.object.get(i);
if(tempObject.getId() == ID.Player)
{
//key events for player 1
if (key == KeyEvent.VK_W) {tempObject.setVelY(-6); keyDown[0] = true;}
if (key == KeyEvent.VK_S) {tempObject.setVelY(6); keyDown[1] = true;}
if (key == KeyEvent.VK_D) {tempObject.setVelX(6); keyDown[2] = true;}
if (key == KeyEvent.VK_A) {tempObject.setVelX(-6); keyDown[3] = true;}
}
if(key == KeyEvent.VK_P)
{
if(game.gameState == STATE.Game)
{
if(Game.paused) Game.paused = false;
else Game.paused = true;
}
}
if(key == KeyEvent.VK_ESCAPE)
{
AL.destroy();
System.exit(1);
}
}
}
public void keyReleased(KeyEvent e)
{
int key = e.getKeyCode();
for(int i = 0; i < handler.object.size(); i++)
{
GameObject tempObject = handler.object.get(i);
if(tempObject.getId() == ID.Player)
{
//key events for player 1
if (key == KeyEvent.VK_W) keyDown[0] = false; //tempObject.setVelY(0);
if (key == KeyEvent.VK_S) keyDown[1] = false; //tempObject.setVelY(0);
if (key == KeyEvent.VK_D) keyDown[2] = false; //tempObject.setVelX(0);
if (key == KeyEvent.VK_A) keyDown[3] = false; //tempObject.setVelX(0);
//vertical movement
if(!keyDown[0] && !keyDown[1]) tempObject.setVelY(0);
//horizontal movement
if(!keyDown[2] && !keyDown[3]) tempObject.setVelX(0);
}
}
}
}