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Menu.java
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236 lines (204 loc) · 5.74 KB
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package com.tutorial.main;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.Random;
import org.lwjgl.openal.AL;
import com.tutorial.main.Game.STATE;
public class Menu extends MouseAdapter
{
private Game game1;
private Random r = new Random();
Handler handler;
private HUD hud;
public Menu(Game game1, Handler handler, HUD hud)
{
this.game1 = game1;
this.hud = hud;
this.handler = handler;
}
public void mousePressed(MouseEvent e)
{
int mx = e.getX();
int my = e.getY();
if(game1.gameState == STATE.Menu)
{
//Play Button
if(mouseOver(mx, my, 210, 150, 200, 64))
{
//game1.gameState = STATE.Game;
//handler.addObject(new Player(Game.WIDTH/2-32,Game.HEIGHT/2-32, ID.Player, handler));
//handler.clearEnemies();
//handler.addObject(new BasicEnemy(r.nextInt(Game.WIDTH), r.nextInt(Game.HEIGHT), ID.BasicEnemy, handler));
Game.gameState = STATE.Select;
return;
}
//help button
if(mouseOver(mx, my, 210, 250, 200, 64))
{
game1.gameState = STATE.Help;
}
//Quit Button
if(mouseOver(mx, my, 210, 350, 200, 64))
{
AL.destroy();
System.exit(1);
}
//try again
if(mouseOver(mx, my, 210, 350, 200, 64))
{
handler.clearEnemies();
System.exit(1);
}
}
if(game1.gameState == STATE.Select)
{
//Normal Button
if(mouseOver(mx, my, 210, 150, 200, 64))
{
game1.gameState = STATE.Game;
handler.addObject(new Player(Game.WIDTH/2-32,Game.HEIGHT/2-32, ID.Player, handler));
handler.clearEnemies();
handler.addObject(new BasicEnemy(r.nextInt(Game.WIDTH - 50), r.nextInt(Game.HEIGHT - 50), ID.BasicEnemy, handler));
game1.diff = 0;
}
//Hard button
if(mouseOver(mx, my, 210, 250, 200, 64))
{
game1.gameState = STATE.Game;
handler.addObject(new Player(Game.WIDTH/2-32,Game.HEIGHT/2-32, ID.Player, handler));
handler.clearEnemies();
handler.addObject(new HardEnemy(r.nextInt(Game.WIDTH - 50), r.nextInt(Game.HEIGHT - 50), ID.BasicEnemy, handler));
game1.diff = 1;
}
//Back Button
if(mouseOver(mx, my, 210, 350, 200, 64))
{
game1.gameState = STATE.Menu;
return;
}
}
//Back button for help
if(game1.gameState == STATE.Help)
{
if(mouseOver(mx, my, 210, 350, 200, 64))
{
game1.gameState = STATE.Menu;
return;
}
}
//button for back
if(game1.gameState == STATE.End)
{
if(mouseOver(mx, my, 210, 350, 200, 64))
{
game1.gameState = STATE.Menu;
hud.setLevel(1);
hud.setScore(0);
}
}
}
public void mouseReleased(MouseEvent e)
{
}
private boolean mouseOver(int mx, int my, int x, int y, int width, int height)
{
if(mx > x && mx < x + width)
{
if(my > y && my < y + height)
{
return true;
}
else{
return false;
}
}else
{
return false;
}
}
public void tick()
{
}
public void render(Graphics g)
{
if(game1.gameState == STATE.Menu)
{
Font fnt = new Font("arial", 1, 50);
Font fnt2 = new Font("arial", 1, 30);
g.setFont(fnt);
g.setColor(Color.magenta);
g.drawString("CHON", 225, 70);
g.setColor(Color.cyan);
g.setFont(fnt2);
g.drawRect(210, 150, 200, 64);
g.drawString("Play", 275, 190);
g.setColor(Color.cyan);
g.drawRect(210, 250, 200, 64);
g.drawString("Homey", 260, 290);
g.setColor(Color.cyan);
g.drawRect(210, 350, 200, 64);
g.drawString("Quit", 270, 390);
}
else if(game1.gameState == STATE.Help)
{
Font fnt = new Font("arial", 1, 50);
Font fnt2 = new Font("arial", 1, 30);
Font fnt3 = new Font("arial", 1, 20);
g.setFont(fnt);
g.setColor(Color.white);
g.drawString("Tracks", 240, 70);
g.setFont(fnt3);
String newLine = System.lineSeparator();
g.drawString("Use WASD keys to avoid collision", 50, 95);
g.drawString("01 – Sleepy Tea", 50, 120);
g.drawString("02– Waterslide", 50, 140);
g.drawString("03 – Chonxgoyama: Berry Streets", 50, 160);
g.drawString("04 – No Signal", 50, 180);
g.drawString("05 - Checkpoint", 50, 200);
g.drawString("06 – Chonxlophile: Nayhoo (feat. Masego)", 50, 220);
g.drawString("07 – Here And There", 50, 240);
g.drawString("08 – The Space", 50, 260);
g.drawString("09 – Chonxgiraffage: Feel This Way", 50, 280);
g.drawString("10 – Continue?", 50, 300);
g.drawString("11 – Chonxrom: Glitch", 50, 320);
g.drawString("12 – “Wave Bounce", 50, 340);
g.setFont(fnt2);
g.drawRect(210, 350, 200, 64);
g.drawString("Back", 270, 390);
}else if(game1.gameState == STATE.End)
{
Font fnt = new Font("arial", 1, 50);
Font fnt2 = new Font("arial", 1, 30);
Font fnt3 = new Font("arial", 1, 20);
g.setFont(fnt);
g.setColor(Color.white);
g.drawString("Game Over", 180, 70);
g.setFont(fnt3);
g.drawString("You lost with a score of: " + hud.getScore(), 175, 200);
g.setFont(fnt2);
g.drawRect(210, 350, 200, 64);
g.drawString("Try Again", 245, 390);
}
else if(game1.gameState == STATE.Select)
{
Font fnt = new Font("arial", 1, 50);
Font fnt2 = new Font("arial", 1, 30);
g.setFont(fnt);
g.setColor(Color.magenta);
g.drawString("Select Difficulty", 168, 70);
g.setColor(Color.cyan);
g.setFont(fnt2);
g.drawRect(210, 150, 200, 64);
g.drawString("Normal", 260, 190);
g.setColor(Color.cyan);
g.drawRect(210, 250, 200, 64);
g.drawString("Hard", 260, 290);
g.setColor(Color.cyan);
g.drawRect(210, 350, 200, 64);
g.drawString("Back", 270, 390);
}
}
}