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status effects should be in their own table, for simplicity
should also be stored in player state, as an array of ids, allowing for multiple effects, and by default of this idea, stacking of effects(might want to not have this)
maybe they're combat only?
items should be able to apply them when used in combat, or at all. (so item usage outside of battle needs to be added before this issue)
generalized data shape for table data:
{
id: 'effect name',
description: 'what it do',
action: 'a value that can be eval'd, so this gets done when the effect activates',
}
Add status effects to the game!
Some guidelines:
generalized data shape for table data: