Skip to content

Status Effects #106

@JohnnySn0w

Description

@JohnnySn0w

Add status effects to the game!

Some guidelines:

  • status effects should be in their own table, for simplicity
  • should also be stored in player state, as an array of ids, allowing for multiple effects, and by default of this idea, stacking of effects(might want to not have this)
  • maybe they're combat only?
  • items should be able to apply them when used in combat, or at all. (so item usage outside of battle needs to be added before this issue)

generalized data shape for table data:

{
  id: 'effect name',
  description: 'what it do',
  action: 'a value that can be eval'd, so this gets done when the effect activates',
}

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions