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Single PSX-EXE 8MB RAM support #17

@gwald

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@gwald

Hi,
I maintain yarexe, it's a PSX-EXE and asset packager, mostly for Net Yaroze (siocons script) but it's expanded to PSX-EXE also.

I came across Sony 3D tool which uses the 8MB hardware to view 3D animations and I was able to package it into a +2MB single PSX-EXE file which works on most emulators, but not NO$PSX, details here:

https://www.psxdev.net/forum/viewtopic.php?f=76&t=4238

This is the +2MB PSX-EXE file: cat-PS-X.zip

I was curious if this +2MB PSX-EXE file could be made to run on 8MB PSX hardware, so I asked here:

https://www.psxdev.net/forum/viewtopic.php?p=23886#p23886

If it's possible to make NOPS skip known memory mapped locations, I'm guessing it would just run, assuming the data is in the correct place ( and not in memory mapped addresses).

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